-
Vasily Khoruzhick authored
Cloning texture loads isn't a good idea since we may move it into a block that is not shared between all the invocations of the shader. We'd like to avoid that since it may result in undefined behavior. Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
c8554f84