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We still need to increase the number of physical vgprs Totals from affected shaders: SGPRS: 671976 -> 675288 (0.49 %) VGPRS: 550112 -> 562596 (2.27 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Code Size: 27621660 -> 27606532 (-0.05 %) bytes Max Waves: 81083 -> 87833 (8.32 %) Instructions: 5391560 -> 5389031 (-0.05 %) Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
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