-
Samuel Pitoiset authored
Instead of emitting up to 3 for each different components (depth, stencil and sample mask). This is needed to fix a hw bug on GFX6. Totals from affected shaders: SGPRS: 34728 -> 35056 (0.94 %) VGPRS: 26440 -> 26476 (0.14 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 1346088 -> 1344180 (-0.14 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 3922 -> 3915 (-0.18 %) Wait states: 0 -> 0 (0.00 %) Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Tested-by: Marge Bot <mesa/mesa!3538> Part-of: <mesa/mesa!3538>
918f00ee