anv/pipeline: allow more than 16 FS inputs
A fragment shader can have more than 16 inputs, so SBE emission should deal with all of them. This fixes dEQP-VK.pipeline.max_varyings.* Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Tested-by: Marge Bot <mesa/mesa!2010> Part-of: <mesa/mesa!2010>