Commit f632aac9 authored by Juan A. Suárez's avatar Juan A. Suárez
Browse files

docs: add release notes for 19.1.7

Signed-off-by: Juan A. Suárez's avatarJuan A. Suarez Romero <>
parent 95250289
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "">
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 19.1.7 Release Notes / September 17, 2019</h1>
Mesa 19.1.7 is a bug fix release which fixes bugs found since the 19.1.6 release.
Mesa 19.1.7 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
<h2>SHA256 checksums</h2>
<h2>New features</h2>
<h2>Bug fixes</h2>
<li><a href="">Bug 110814</a> - KWin compositor crashes on launch</li>
<li><a href="">Bug 111069</a> - Assertion fails in nir_opt_remove_phis.c during compilation of SPIR-V shader</li>
<li><a href="">Bug 111271</a> - Crash in eglMakeCurrent</li>
<li><a href="">Bug 111401</a> - Vulkan overlay layer - async compute not supported, making overlay disappear in Doom</li>
<li><a href="">Bug 111405</a> - Some infinite 'do{}while' loops lead mesa to an infinite compilation</li>
<li><a href="">Bug 111467</a> - WOLF RPG Editor + Gallium Nine Standalone: Rendering issue when using Iris driver</li>
<li><a href="">Bug 111552</a> - Geekbench 5.0 Vulkan compute benchmark fails on Anvil</li>
<p>Caio Marcelo de Oliveira Filho (1):</p>
<li>glsl/nir: Avoid overflow when setting max_uniform_location</li>
<p>Connor Abbott (1):</p>
<li>radv: Call nir_propagate_invariant()</li>
<p>Danylo Piliaiev (1):</p>
<li>tgsi_to_nir: Translate TGSI_INTERPOLATE_COLOR as INTERP_MODE_NONE</li>
<p>Eric Engestrom (10):</p>
<li>ttn: fix 64-bit shift on 32-bit `1`</li>
<li>egl: fix deadlock in malloc error path</li>
<li>util/os_file: fix double-close()</li>
<li>anv: fix format string in error message</li>
<li>nir: fix memleak in error path</li>
<li>anv: add support for driconf</li>
<li>wsi: add minImageCount override</li>
<li>anv: add support for vk_x11_override_min_image_count</li>
<li>amd: move adaptive sync to performance section, as it is defined in xmlpool</li>
<li>radv: add support for vk_x11_override_min_image_count</li>
<p>Erik Faye-Lund (2):</p>
<li>gallium/auxiliary/indices: consistently apply start only to input</li>
<li>util: fix SSE-version needed for double opcodes</li>
<p>Hal Gentz (1):</p>
<li>glx: Fix SEGV due to dereferencing a NULL ptr from XCB-GLX.</li>
<p>Jason Ekstrand (7):</p>
<li>Revert "intel/fs: Move the scalar-region conversion to the generator."</li>
<li>anv: Bump maxComputeWorkgroupSize</li>
<li>nir: Don't infinitely recurse in lower_ssa_defs_to_regs_block</li>
<li>nir: Add a block_is_unreachable helper</li>
<li>nir/repair_ssa: Repair dominance for unreachable blocks</li>
<li>nir/repair_ssa: Insert deref casts when needed</li>
<li>nir/dead_cf: Repair SSA if the pass makes progress</li>
<p>Juan A. Suarez Romero (3):</p>
<li>docs: add sha256 checksums for 19.1.6</li>
<li>cherry-ignore: add explicit 19.2 only nominations</li>
<li>Update version to 19.1.7</li>
<p>Kenneth Graunke (1):</p>
<li>gallium: Fix util_format_get_depth_only</li>
<p>Lionel Landwerlin (1):</p>
<li>vulkan/overlay: bounce image back to present layout</li>
<p>Mauro Rossi (3):</p>
<li>android: radv: fix necessary dependecies</li>
<li>android: amd/common: fix missing include path</li>
<li>android: anv: libmesa_vulkan_common: add libmesa_util static dependency</li>
<p>Samuel Pitoiset (1):</p>
<li>radv: fix allocating number of user sgprs if streamout is used</li>
<p>Sergii Romantsov (1):</p>
<li>intel/dri: finish proper glthread</li>
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