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Ian Romanick authored
This fixes the Crucible func.shader.shift.int8_t test on Gen8 and Gen9. See mesa/crucible!76 . With the previous optimizations in place, this change seems to improve the quality of the generated code. Comparing a couple Vulkan CTS tests on Skylake had the following results. dEQP-VK.spirv_assembly.type.vec3.i8.bitwise_xor_frag: SIMD8 shader: 36 instructions. 1 loops. 3822 cycles. 0:0 spills:fills, 5 sends SIMD8 shader: 27 instructions. 1 loops. 2742 cycles. 0:0 spills:fills, 5 sends dEQP-VK.spirv_assembly.type.vec3.i8.max_frag: SIMD8 shader: 39 instructions. 1 loops. 3922 cycles. 0:0 spills:fills, 5 sends SIMD8 shader: 37 instructions. 1 loops. 3682 cycles. 0:0 spills:fills, 5 sends Reviewed-by: Francisco Jerez <currojerez@riseup.net>
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