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Rhys Perry authored
ACO doesn't create a waitcnt for barriers between texture samples and image stores because texture samples are supposed to use read-only memory. It could also schedule the barrier to above the texture sample. We also have use a larger memory scope to avoid an ACO optimization. Tested on GFX8 with Sachsa Willems deferred sample. With some DCC decompressions and the compute path forced. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Cc: 21.1 <mesa-stable> Part-of: <mesa/mesa!9496>
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