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Roland Scheidegger authored
This also adds some code to handle per-quad lods for more than 4-wide fetches, because otherwise I'd have to integrate the texelFetch function into the splitting stuff... (but it is not used yet outside texelFetch). passes piglit fs-texelFetch-2D, fails fs-texelFetchOffset-2D due to I believe a test error (results are undefined for out-of-bounds fetches, we return whatever is at offset 0, whereas the test expects [0,0,0,1]). Texel offsets are only handled by texelFetch for now, though the interface can handle it for everything. Reviewed-by: José Fonseca <jfonseca@vmware.com>
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