• Harish Krupo's avatar
    gl-renderer: use intermediate texture for linear light blending · 65d9233b
    Harish Krupo authored
    Linear light blending is required when the presented surfaces are
    of different colorspaces. The surfaces are linearized, colorspace
    convertion is applied (if required) and then blended together. All
    this is done to an intermediate texture so that it can be blitted
    on to the framebuffer while applying the required non linear curve.
    
    v2: Use /* */ instead of // (Pekka)
        Rename fbo and tex to shadow_{fbo,tex} (Pekka)
        Check for OpenGLES capabilities before creating
        shadow_{tex,fbo} (Pekka)
    Signed-off-by: Harish Krupo's avatarHarish Krupo <harishkrupo@gmail.com>
    65d9233b
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