Commit f314a532 authored by Samuel Pitoiset's avatar Samuel Pitoiset
Browse files

mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()



This looks like useless because gl_context::Texture::CurrentUnit
is not used by _mesa_update_texture_state() and friends.
Signed-off-by: Samuel Pitoiset's avatarSamuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Brian Paul's avatarBrian Paul <brianp@vmware.com>
parent c244c25c
......@@ -307,8 +307,6 @@ active_texture(GLenum texture, bool no_error)
}
}
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
ctx->Texture.CurrentUnit = texUnit;
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
/* update current stack pointer */
......
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