vp8decoder: vp9decoder: av1decoder: mpeg2decoder: Fix multiplication wraparound , h264decoder: h265decoder: Align with wraparound fix
The GstVp8Picture system_frame_number is guint32, constant 1000 is guint32, GstV4l2CodecVp8Dec v4l2_vp8_frame.*_frame_ts multiplication result is u64 .
u64 result = (u32)((u32)system_frame_number * (u32)1000);
behaves the same as
u64 result = (u32)(((u32)system_frame_number * (u32)1000) & 0xffffffff);
so in case system_frame_number > 4294967295 / 1000
, the result
will
wrap around. Since the result
is really used as a cookie used to look
up V4L2 buffers related to the currently decoded frame, this wraparound
leads to visible corruption during VP8 decoding. At 30 FPS this occurs
after cca. 40 hours of playback .
Fix this by changing the 1000 from u32 to u64, i.e.:
u64 result = (u64)((u32)system_frame_number * (u64)1000ULL);
this way, the wraparound is prevented and the correct cookie is used.
The same applies to VP9, AV1, MPEG2 . Align H264 and H265 decoder code with this fix.