d3d11compositor: Reconfigure resource only when output caps is changed
GstD3D11Converter setup is heavy operation since it requires shader compile, GPU resource allocation, some math, mutex, etc. We can avoid it if negotiated caps is not changed.
GstD3D11Converter setup is heavy operation since it requires shader compile, GPU resource allocation, some math, mutex, etc. We can avoid it if negotiated caps is not changed.