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d3d11: Implement fence abstraction

Seungha Yang requested to merge seungha.yang/gstreamer:d3d11-fence into main

Depending on device feature level, d3d11 runtime can support ID3D11Fence which is equivalent to ID3D12Fence. Waiting using fence has performance-wise benefit over pulling ID3D11Query status. If ID3D11Fence is not supported by device, then ID3D11Query will be used instead.

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