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The various wait implementation have a latency ranging from 50 to 500+ microseconds. While this is not a major issue when dealing with a low number of waits per second (for ex: video), it does introduce a non-negligeable jitter for synchronization of higher packet rate systems. The `clock_nanosleep` syscall does offer a lower-latency waiting system but is unfortunately blocking, so we don't want to use it in all scenarios nor for too long. This patch makes GstSystemClock use clock_nanosleep (if available) as such: * Any wait below 500us uses it * Any wait below 2ms will first use the regular waiting system and then clock_nanosleep # modified: gst/gstsystemclock.c Part-of: <!688>
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