Plans for adding Vulkan support?
Hey i've been following along with the gl-bindings pull request. Just wondering what plans there are for adding in the Vulkan Gstreamer support. I can't seem to find an efficient way to map a GL texture to a Vulkan texture so I think utilising Vulkan support directly would be the way to go.
I'm on a pretty tight deadline with a current project that is using Vulkano as the backend hence the reason i'm asking. Happy to have a go at generating bindings down the track, just wanted to kick off a discussion to hear what your thoughts are on this direction?