gl: Only unbind buffers/vertex attrib arrays if we can't directly bind the vertex array to 0
Binding the vertex array to 0 will unbind everything else already. In the previous order older versions of the Intel GL driver caused errors to be printed for every single call when disabling the vertex attrib arrays after binding the vertex array to 0.
parent
30b5d789
Loading
Loading
Pipeline
#15159
passed
with stages
in
18 minutes and 41 seconds
Loading