Commit 5523e89c authored by Committed by Sebastian Dröge
glcolorbalance: Support OES textures for input/passthrough
glcolorbalance is in the default GL path inside glimagesink, so has been causing an possibly-unnecessary extra texture copy on Android for a while now. If we're just doing passthrough, we can support OES directly. If not, they'll be transformed to 2D textures and colourbalanced.
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