Commit 33b5cd54 authored by Thiago Santos's avatar Thiago Santos Committed by Tim-Philipp Müller

Fix a common typo: retreive -> retrieve

Seems to have been copy pasted around a few places
parent deedbd79
......@@ -22,7 +22,7 @@
* SECTION:element-caopengllayersink
*
* caopengllayersink renders incoming video frames to CAOpenGLLayer that
* can be retreived through the layer property and placed in the Core
* can be retrieved through the layer property and placed in the Core
* Animation render tree.
*/
......
......@@ -251,7 +251,7 @@ gst_gl_filter_bin_change_state (GstElement * element, GstStateChange transition)
&self->filter);
if (!self->filter) {
GST_ERROR_OBJECT (element, "Failed to retreive element");
GST_ERROR_OBJECT (element, "Failed to retrieve element");
return GST_STATE_CHANGE_FAILURE;
}
if (!_connect_filter_element (self))
......
......@@ -483,7 +483,7 @@ gst_gl_mixer_bin_change_state (GstElement * element, GstStateChange transition)
gst_gl_mixer_bin_signals[SIGNAL_CREATE_ELEMENT], 0, &self->mixer);
if (!self->mixer) {
GST_ERROR_OBJECT (element, "Failed to retreive element");
GST_ERROR_OBJECT (element, "Failed to retrieve element");
GST_OBJECT_UNLOCK (element);
return GST_STATE_CHANGE_FAILURE;
}
......
......@@ -261,7 +261,7 @@ gst_gl_sink_bin_change_state (GstElement * element, GstStateChange transition)
gst_gl_sink_bin_signals[SIGNAL_CREATE_ELEMENT], 0, &self->sink);
if (!self->sink) {
GST_ERROR_OBJECT (element, "Failed to retreive element");
GST_ERROR_OBJECT (element, "Failed to retrieve element");
return GST_STATE_CHANGE_FAILURE;
}
if (!_connect_sink_element (self))
......
......@@ -241,7 +241,7 @@ gst_gl_src_bin_change_state (GstElement * element, GstStateChange transition)
gst_gl_src_bin_signals[SIGNAL_CREATE_ELEMENT], 0, &self->src);
if (!self->src) {
GST_ERROR_OBJECT (element, "Failed to retreive element");
GST_ERROR_OBJECT (element, "Failed to retrieve element");
return GST_STATE_CHANGE_FAILURE;
}
if (!_connect_src_element (self))
......
......@@ -411,7 +411,7 @@ gst_gl_context_new_wrapped (GstGLDisplay * display, guintptr handle,
/**
* gst_gl_context_get_current_gl_context:
* @context_type: a #GstGLPlatform specifying the type of context to retreive
* @context_type: a #GstGLPlatform specifying the type of context to retrieve
*
* Returns: The OpenGL context handle current in the calling thread or %NULL
*
......@@ -446,7 +446,7 @@ gst_gl_context_get_current_gl_context (GstGLPlatform context_type)
#endif
if (!handle)
GST_WARNING ("Could not retreive current context");
GST_WARNING ("Could not retrieve current context");
return handle;
}
......@@ -711,7 +711,7 @@ _default_get_proc_address (GstGLContext * context, const gchar * name)
* specific function does not exist, NULL is returned instead.
*
* Platform specfic functions (names starting 'egl', 'glX', 'wgl', etc) can also
* be retreived using this method.
* be retrieved using this method.
*
* Returns: a function pointer or NULL
*
......
......@@ -387,7 +387,7 @@ gst_gl_window_wayland_egl_open (GstGLWindow * window, GError ** error)
if (!display->display) {
g_set_error (error, GST_GL_WINDOW_ERROR,
GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE,
"Failed to retreive Wayland display");
"Failed to retrieve Wayland display");
return FALSE;
}
......
......@@ -126,7 +126,7 @@ GST_START_TEST (test_query_drain)
caps = gst_pad_get_current_caps (srcpad);
fail_unless (gst_caps_is_fixed (caps));
/* Let's retreive the GstGLBufferPool to change its min
/* Let's retrieve the GstGLBufferPool to change its min
* and max nb buffers. For that just send an allocation
* query and change the pool config. */
query = gst_query_new_allocation (caps, TRUE);
......
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