• Jan Schmidt's avatar
    glcolorbalance: Support OES textures for input/passthrough · 5523e89c
    Jan Schmidt authored
    glcolorbalance is in the default GL path inside glimagesink,
    so has been causing an possibly-unnecessary extra texture copy
    on Android for a while now. If we're just doing passthrough,
    we can support OES directly. If not, they'll be transformed
    to 2D textures and colourbalanced.
gstglcolorbalance.c 21.1 KB