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GLImage does not use any kind of internal pool. There was some remaining code and comment stating that it was managing the pool, and it was in fact setting the active state when doing to ready state. * Only create the pool if requested and in propose_allocation * Cache the pool to avoid reallocation on spurious reconfigure * Don't try to deactivate the pool (we don't own it) https://bugzilla.gnome.org/show_bug.cgi?id=745705
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