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    • Hyunjun Ko's avatar
      msdk: supports bufferpool · 2542b2d3
      Hyunjun Ko authored
      Implements 2 memory allocators:
      1\ GstMsdkSystemAllocator: This will allocate system memory.
      2\ GstMsdkVideoAllocator: This will allocate device memory depending
      on the platform. (eg. VASurface)
      
      Currently GstMsdkBufferPool uses video allocator currently by default
      only on linux. On Windows, we should use system memory until d3d
      allocator
      is implemented.
      
      https://bugzilla.gnome.org/show_bug.cgi?id=790752
      2542b2d3