• Hyunjun Ko's avatar
    msdk: supports bufferpool · 2542b2d3
    Hyunjun Ko authored
    Implements 2 memory allocators:
    1\ GstMsdkSystemAllocator: This will allocate system memory.
    2\ GstMsdkVideoAllocator: This will allocate device memory depending
    on the platform. (eg. VASurface)
    
    Currently GstMsdkBufferPool uses video allocator currently by default
    only on linux. On Windows, we should use system memory until d3d
    allocator
    is implemented.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=790752
    2542b2d3