d3d11memory: Make D3D11_USAGE_DYNAMIC map/unmap friendly
Current implementation for D3D11_USAGE_DYNAMIC
texture abstraction does not support gst_memory_map
. It would break multiple GPU use case.
... ! d3d11colorconvert adapter=1 ! tee name=t. ! queue ! d3d11videosink adpater=0 t. ! queue ! d3d11videosink adapter=1