some build changes vga is put in broken because of an undef in my build, please check

Original commit message from CVS:
some build changes
vga is put in broken because of an undef in my build, please check
parent e382fe90
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
DIE=0 DIE=0
package=gstreamer-plugins package=gstreamer-plugins
srcfile=own/sinesrc/gstsinesrc.c srcfile=gst/sinesrc/gstsinesrc.c
#DEBUG=defined #DEBUG=defined
if test "x$1" = "x-d"; then echo "+ debug output enabled"; DEBUG=defined; fi if test "x$1" = "x-d"; then echo "+ debug output enabled"; DEBUG=defined; fi
......
...@@ -101,10 +101,12 @@ if test "x$broken-plugins" = "$xyes"; then ...@@ -101,10 +101,12 @@ if test "x$broken-plugins" = "$xyes"; then
AC_MSG_WARN(building broken plugins) AC_MSG_WARN(building broken plugins)
USE_ARTS="yes" USE_ARTS="yes"
USE_ARTSC="yes" USE_ARTSC="yes"
USE_VGA="yes"
else else
AC_MSG_NOTICE(not building broken plugins) AC_MSG_NOTICE(not building broken plugins)
USE_ARTS="no" USE_ARTS="no"
USE_ARTSC="no" USE_ARTSC="no"
USE_VGA="no"
fi fi
...@@ -415,9 +417,9 @@ GST_CHECK_FEATURE(OSS, [OSS audio], osssrc osssink, [ ...@@ -415,9 +417,9 @@ GST_CHECK_FEATURE(OSS, [OSS audio], osssrc osssink, [
]) ])
dnl *** VGA *** dnl *** VGA ***
translit(dnm, m, l) AM_CONDITIONAL(USE_VGASINK, true) translit(dnm, m, l) AM_CONDITIONAL(USE_VGA, true)
GST_CHECK_FEATURE(VGA, [VGA sink], vgavideosink, [ GST_CHECK_FEATURE(VGA, [VGA], vgavideosink, [
AC_CHECK_HEADER(asm/vga.h, HAVE_VGASINK="yes", HAVE_VGASINK="no") AC_CHECK_HEADER(asm/vga.h, HAVE_VGA="yes", HAVE_VGA="no")
]) ])
...@@ -1216,9 +1218,9 @@ sys/Makefile ...@@ -1216,9 +1218,9 @@ sys/Makefile
sys/oss/Makefile sys/oss/Makefile
sys/qcam/Makefile sys/qcam/Makefile
sys/v4l/Makefile sys/v4l/Makefile
sys/vcdsrc/Makefile sys/vcd/Makefile
sys/vgasink/Makefile sys/vga/Makefile
sys/xvideosink/Makefile sys/xvideo/Makefile
) )
echo -e "configure: *** Plugins that will be built : $GST_PLUGINS_YES" echo -e "configure: *** Plugins that will be built : $GST_PLUGINS_YES"
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment