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Priority
zink: use only ZINK_BIND_DESCRIPTOR (Reviewed in !27976)
mesa!28016
· created
Mar 06, 2024
by
Gert Wollny
zink
Merged
0
updated
Mar 07, 2024
ac,radv,radeonsi: compute the number of tessellation patches like RadeonSI
mesa!28015
· created
Mar 06, 2024
by
Samuel Pitoiset
AMD common
RADV
radeonsi
36
updated
Apr 15, 2024
ci: Update virglrenderer and crosvm
mesa!28014
· created
Mar 06, 2024
by
Corentin Noël
CI
Merged
12
updated
Mar 11, 2024
intel/genxml: update PIPE_CONTROL so that we can decode it on the CCS
mesa!28013
· created
Mar 06, 2024
by
Rohan Garg
intel
Merged
1
updated
Mar 06, 2024
Lower subsampled image formats correctly in gfx940
mesa!28012
· created
Mar 06, 2024
by
Ganesh Belgur Ramachandra
AMD common
VA-API
d3d12
gallium
nouveau
nv50
radeonsi
8
updated
Apr 18, 2024
aco: don't pass constant to is_overwritten_since()
mesa!28011
· created
Mar 06, 2024
by
Rhys Perry
ACO
Merged
1
updated
Mar 07, 2024
anv: don't copy the null descriptor from the GPU memory
mesa!28010
· created
Mar 06, 2024
by
Lionel Landwerlin
ANV
Merged
3
updated
Mar 06, 2024
v3d,v3d: use new simulator
mesa!28009
· created
Mar 06, 2024
by
Juan A. Suárez
v3d
v3dv
Merged
23
updated
Mar 11, 2024
radv: fix emitting default blend state for PS without epilogs and ESO
mesa!28008
· created
Mar 06, 2024
by
Samuel Pitoiset
RADV
Merged
7
updated
Mar 11, 2024
d3d12: HEVC Encode - Query slice config mode based on user slice setting
mesa!28007
· created
Mar 06, 2024
by
tengjinchung
d3d12
Merged
Approved
1
updated
Mar 07, 2024
nvk: only unmap heap bos that were mapped
mesa!28006
· created
Mar 06, 2024
by
Dave Airlie
NVK
Merged
1
updated
Mar 10, 2024
glsl: implement a nir version of lower discard flow
mesa!28005
· created
Mar 06, 2024
by
Timothy Arceri
GLSL
Merged
5
updated
Mar 07, 2024
nir/opt_shrink_vectors: shrink some intrinsics from start
mesa!28004
· created
Mar 06, 2024
by
Alyssa Rosenzweig
NIR
Merged
28
updated
Mar 13, 2024
ci: Uprev Piglit
mesa!28003
· created
Mar 06, 2024
by
Graphics CI bot
CI
Merged
7
updated
Mar 08, 2024
Increase target batch size to 128 KB
mesa!28002
· created
Mar 06, 2024
by
Felix Degrood
intel
iris
Merged
2
updated
Mar 06, 2024
nir_lower_tex_shadow: For old-style shadows, use vec4(result, 0, 0, 1)
mesa!28001
· created
Mar 06, 2024
by
Jesse Natalie
NIR
d3d12
Merged
6
updated
Mar 07, 2024
nak: A few sm50 fixes
mesa!28000
· created
Mar 06, 2024
by
Faith Ekstrand
NAK
Merged
7
updated
Mar 25, 2024
d3d12: Point sprite lowering pass needs to handle arrays
mesa!27999
· created
Mar 06, 2024
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Mar 06, 2024
wgl: Initialize DEVMODE struct
mesa!27998
· created
Mar 05, 2024
by
Jesse Natalie
wgl
Merged
4
updated
Mar 07, 2024
d3d12/va: Add support for media only devices
mesa!27997
· created
Mar 05, 2024
by
Sil Vilerino
VA-API
d3d12
Merged
32
updated
Mar 06, 2024
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