Commit fd64b397 authored by Andreas Boll's avatar Andreas Boll Committed by Brian Paul

docs: whitespaces cleanup

Signed-off-by: Brian Paul's avatarBrian Paul <brianp@vmware.com>
parent 5dc59455
......@@ -3,26 +3,31 @@
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Banner</title>
<style type="text/css" >
<!--
body { background: black; color: white }
h1 {
font: x-large sans-serif; text-align: center;
height: 75px; margin-left: 100px; margin-right: 100px }
.gears { width: 100px; height: 73px; float: left; background: url('gears.png') right no-repeat }
div + .gears { float: right; background-position: left }
/*
This should happen in the future instead:
h1 {
border-left: 71px solid #c11800; border-right: 71px solid #00c130;
border-top: 0px; border-bottom: 0px;
border-image: url(gears.png) 100%; -webkit-border-image: url(gears.png) 100%;
}
*/
-->
</style >
<style type="text/css">
<!--
body { background: black; color: white }
h1 {
font: x-large sans-serif; text-align: center;
height: 75px; margin-left: 100px; margin-right: 100px }
.gears { width: 100px; height: 73px; float: left; background: url('gears.png') right no-repeat }
div + .gears { float: right; background-position: left }
/*
This should happen in the future instead:
h1 {
border-left: 71px solid #c11800; border-right: 71px solid #00c130;
border-top: 0px; border-bottom: 0px;
border-image: url(gears.png) 100%; -webkit-border-image: url(gears.png) 100%;
}
*/
-->
</style>
</head>
<body ><div class="gears" ></div ><div class="gears" ></div ><h1 >The
Mesa 3D Graphics Library</h1 >
<body>
<div class="gears"></div>
<div class="gears"></div>
<h1>The Mesa 3D Graphics Library</h1>
</body>
</html>
......@@ -5,21 +5,21 @@
<title>Contents</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
<!--Override a few values from the style sheet: -->
<style type="text/css">
<!--
body {
background-color: #cccccc;
color: black;
}
a:link {
color: #000;
}
a:visited {
color: #000;
}
-->
</style>
<!--Override a few values from the style sheet: -->
<style type="text/css">
<!--
body {
background-color: #cccccc;
color: black;
}
a:link {
color: #000;
}
a:visited {
color: #000;
}
-->
</style>
</head>
<body>
......
......@@ -243,7 +243,5 @@ and
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
</p>
</body>
</html>
......@@ -75,7 +75,7 @@ table.</li>
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
const struct _glapi_table * const dispatch = GET_DISPATCH();
(*dispatch-&gt;Vertex3f)(x, y, z);
}</pre></td></tr>
<tr><td>Sample dispatch function</td></tr></table>
......
......@@ -393,6 +393,5 @@ In the mean time, a 3rd party <a href=
target="_parent">plug-in library</a> is available.
</p>
</body>
</html>
......@@ -117,8 +117,8 @@ To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler tool
This will create:
</p>
<ul>
<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
</ul>
<p>
Put them all in the same directory to test them.
......
......@@ -25,11 +25,11 @@ It's the fastest software rasterizer for Mesa.
<ul>
<li>
<p>An x86 or amd64 processor; 64-bit mode recommended.</p
<p>An x86 or amd64 processor; 64-bit mode recommended.</p>
<p>
Support for SSE2 is strongly encouraged. Support for SSSE3 and SSE4.1 will
yield the most efficient code. The fewer features the CPU has the more
likely is that you run into underperforming, buggy, or incomplete code.
likely is that you run into underperforming, buggy, or incomplete code.
</p>
<p>
See /proc/cpuinfo to know what your CPU supports.
......@@ -75,8 +75,6 @@ It's the fastest software rasterizer for Mesa.
</ul>
<h1>Building</h1>
To build everything on Linux invoke scons as:
......@@ -187,7 +185,7 @@ for posterior analysis, e.g.:
<li>
When looking to this code by the first time start in lp_state_fs.c, and
then skim through the lp_bld_* functions called in there, and the comments
at the top of the lp_bld_*.c functions.
at the top of the lp_bld_*.c functions.
</li>
<li>
The driver-independent parts of the LLVM / Gallium code are found in
......
......@@ -612,7 +612,6 @@ eff71d59c211825e949199852f5a2316 MesaDemos-6.0.1.zip
</pre>
<h2>January 16, 2004</h2>
<p>
......@@ -639,7 +638,6 @@ and primarily just incorporates bug fixes.
</pre>
<h2>December 28, 2003</h2>
<p>
......@@ -731,7 +729,6 @@ a21be975589e8a2d1871b6bb7874fffa MesaDemos-5.0.2.zip
</pre>
<h2>September 5, 2003</h2>
<p>
......@@ -766,7 +763,6 @@ Mesa 5.0.2 has been released. This is a stable, bug-fix release.
</pre>
<h2>June 2003</h2>
<p>
......@@ -780,7 +776,6 @@ holds the Mesa 5.0.x code which will be abandoned at some point.
</p>
<h2>March 30, 2003</h2>
<p>
......
......@@ -63,7 +63,8 @@
modeling
</li><li><a href="http://www.cyberbotics.com/" target="_parent">Webots</a> - 3-D mobile
robot simulator
</li></ul>
</li>
</ul>
</body>
......
......@@ -593,7 +593,7 @@ New:
<li>v0.22 of 3Dfx Glide driver
<li>more X86 assembly language optimizations
<li>faster blending for some modes
<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
<li>added preliminary thread support
<li>added GLX_MESA_copy_sub_buffer extension
<li>some clipping optimizations
......
......@@ -194,7 +194,5 @@ If you don't see this, try setting this environment variable:
then rerun glxinfo and examine the output for error messages.
</p>
</body>
</html>
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