Commit 87d16afa authored by Nanley Chery's avatar Nanley Chery Committed by Emil Velikov

i965/formats: Update the three-channel DXT1 mappings

The procedure for decompressing an opaque DXT1 OpenGL format is
dependant on the comparison of two colors stored in the first 32 bits of
the compressed block. Here's the specified OpenGL behavior for
reference:

   The RGB color for a texel at location (x,y) in the block is given by:

      RGB0,              if color0 > color1 and code(x,y) == 0
      RGB1,              if color0 > color1 and code(x,y) == 1
      (2*RGB0+RGB1)/3,   if color0 > color1 and code(x,y) == 2
      (RGB0+2*RGB1)/3,   if color0 > color1 and code(x,y) == 3

      RGB0,              if color0 <= color1 and code(x,y) == 0
      RGB1,              if color0 <= color1 and code(x,y) == 1
      (RGB0+RGB1)/2,     if color0 <= color1 and code(x,y) == 2
      BLACK,             if color0 <= color1 and code(x,y) == 3

The sampling operation performed on an opaque DXT1 Intel format essentially
hard-codes the comparison result of the two colors as color0 > color1.
This means that the behavior is incompatible with OpenGL. This is stated
in the SKL PRM, Vol 5: Memory Views:

   Opaque Textures (DXT1_RGB)
      Texture format DXT1_RGB is identical to DXT1, with the exception that the
      One-bit Alpha encoding is removed. Color 0 and Color 1 are not compared, and
      the resulting texel color is derived strictly from the Opaque Color Encoding.
      The alpha channel defaults to 1.0.

      Programming Note
      Context: Opaque Textures (DXT1_RGB)
      The behavior of this format is not compliant with the OGL spec.

The opaque and non-opaque DXT1 OpenGL formats are specified to be
decoded in exactly the same way except the BLACK value must have a
transparent alpha channel in the latter. Use the four-channel BC1 Intel
formats with the alpha set to 1 to provide the behavior required by the
spec. Note that the alpha is already set to 1 for RGB formats in
brw_get_texture_swizzle().

v2: Provide a more detailed commit message (Kenneth Graunke).
v3: Ensure the alpha channel is set to 1 for DXT1 formats.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100925
Cc: <mesa-stable@lists.freedesktop.org>
Acked-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Reviewed-by: Kenneth Graunke's avatarKenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Nanley Chery's avatarNanley Chery <nanley.g.chery@intel.com>
(cherry picked from commit 688ddb85)
[Emil Velikov: attribute for BRW to ISL format rename]
Signed-off-by: default avatarEmil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_surface_formats.c
parent cbd47216
......@@ -94,7 +94,7 @@ brw_format_for_mesa_format(mesa_format mesa_format)
[MESA_FORMAT_L_SRGB8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
[MESA_FORMAT_L8A8_SRGB] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
[MESA_FORMAT_A8L8_SRGB] = 0,
[MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
[MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
[MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
[MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
[MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
......@@ -541,17 +541,6 @@ translate_tex_format(struct brw_context *brw,
*/
return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
case MESA_FORMAT_SRGB_DXT1:
if (brw->gen == 4 && !brw->is_g4x) {
/* Work around missing SRGB DXT1 support on original gen4 by just
* skipping SRGB decode. It's not worth not supporting sRGB in
* general to prevent this.
*/
WARN_ONCE(true, "Demoting sRGB DXT1 texture to non-sRGB\n");
mesa_format = MESA_FORMAT_RGB_DXT1;
}
return brw_format_for_mesa_format(mesa_format);
case MESA_FORMAT_RGBA_ASTC_4x4:
case MESA_FORMAT_RGBA_ASTC_5x4:
case MESA_FORMAT_RGBA_ASTC_5x5:
......
......@@ -391,7 +391,9 @@ brw_get_texture_swizzle(const struct gl_context *ctx,
case GL_RED:
case GL_RG:
case GL_RGB:
if (_mesa_get_format_bits(img->TexFormat, GL_ALPHA_BITS) > 0)
if (_mesa_get_format_bits(img->TexFormat, GL_ALPHA_BITS) > 0 ||
img->TexFormat == MESA_FORMAT_RGB_DXT1 ||
img->TexFormat == MESA_FORMAT_SRGB_DXT1)
swizzles[3] = SWIZZLE_ONE;
break;
}
......
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