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Francisco Jerez authored
This should allow the post-RA scheduler to do a slightly better job at hiding latency in presence of instructions incurring bank conflicts. The main purpuse of this patch is not to improve performance though, but to get conflict cycles to show up in shader-db statistics in order to make sure that regressions in the bank conflict mitigation pass don't go unnoticed. Acked-by: Matt Turner <mattst88@gmail.com>
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