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That is, call ANativeWindow::cancelBuffer in droid_destroy_surface(). This should prevent application deadlock when the app destroys the EGLSurface after EGL has acquired a buffer from SurfaceFlinger (ANativeWindow::dequeueBuffer) but before EGL has released it (ANativeWindow::enqueueBuffer). This patch is part of a series for fixing android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface on Chrome OS x86 devices. Cc: mesa-stable@lists.freedesktop.org Cc: Tomasz Figa <tfiga@chromium.org> Cc: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Nicolas Boichat <drinkcat@chromium.org> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (cherry picked from commit 0212db35)
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