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Rhys Perry authored
With this, Doom Eternal should now run with ACO on GFX8+. The generated 8/16-bit storage code is okay but the generated int8/int16 code is currently pretty bad but it works and apparently Doom Eternal doesn't actually use it (even though it requires it). Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <mesa/mesa!4707>
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