-
dri3 allows us to send handle of a texture directly to X so this patch allows a state tracker to directly send its texture to X to be used as back buffer and avoids extra copying v2: use clip width/height to display a portion of the surface v3: remove redundant variables, fix wrapping, rename variables handle vaapi path v3.1: we need clip_width/height for every frame so we don't need to maintain it for each buffer instead use a global variable v4: In case of single gpu we can cache the buffers as applications use constant number of buffer and we can avoid calls to present extension for every frame Reviewed and Suggested-by: Leo Liu <leo.liu@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Tested-by: Andy Furniss <adf.lists@gmail.com> Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
0ef17d76