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George Kyriazis authored
Add a new define (USE_SIMD16_VS), to denote calling a 16-wide vertex shader. This is needed because the mesa driver can do 16-wide shaders, but rasty cannot yet, so we need to distinguish. Create a new VertexID entry (VertexID16) for the USE_SIMD16_VS case, since we need to format the vertex id in a way that is digestible by the 16-wide VS Disabled for now. To be enabled in a future checkin when driver work is complete. Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
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