Commit 63e3c3b5 authored by David Turner's avatar David Turner
Browse files

some real updates to the tutorial, more to come soon

parent 98258619
......@@ -321,20 +321,32 @@
5. Setting the current pixel size
<p>A face object also holds a handle to a <em>size object</em> in its
<tt>face->size</tt> field. The <em>size</em> object is used to model
all information for the face that is relative to a given character
<p>FreeType 2 uses "<em>size objects</em>" to model all
information related to a given character size for a given face.
For example, a size object will hold the value of certain metrics
like the ascender or text height, expressed in 1/64th of a pixel,
for a character size of 12 points.</p>
<p>When the <tt>FT_New_Face</tt> function is called (or one of its
cousins), it <b>automatically</b> creates a new size object for
the returned face. This size object is directly accessible as
<p><em>NOTA BENE: a single face object can deal with one or more size
objects at a time, however, this is something that few programmers
really need to do. We have thus have decided to simplify the API for
the most common use (i.e. one size per face), while keeping this
feature available through additional fuctions.</em></p>
<p>When a new face object is created, its size object defaults to the
character size of 10&nbsp;pixels (both horizontall and vertically) for
scalable formats. For fixed-sizes formats, the size is more or less
undefined, which is why you must set it before trying to load a
character size of 10&nbsp;pixels (both horizontally and vertically) for
scalable formats. For fixed-sizes formats, the size is more or less
undefined, which is why you must set it before trying to load a
<p>To do that, simply call <tt>FT_Set_Char_Size()</tt>. Here is an
example where the character size is set to 16pt for a 300x300&nbsp;dpi
example where the character size is set to 16pt for a 300x300&nbsp;dpi
<font color="blue">
......@@ -351,12 +363,15 @@
<p>The character width and heights are specified in 1/64th of
points. A point is a <em>physical</em> distance, equaling 1/72th
of an inch, it's not a pixel..<p>
<p>The horizontal and vertical device resolutions are expressed in
<em>dots-per-inch</em>, or <em>dpi</em>. You can use 72 or
96&nbsp;dpi for display devices like the screen.</p>
96&nbsp;dpi for display devices like the screen. The resolution
is used to compute the character pixel size from the character
point size.</p>
<p>A value of&nbsp;0 for the character width means "<em>same as
......@@ -368,6 +383,10 @@
<p>Using a value of 0 for the horizontal or vertical resolution means
72&nbsp;dpi, which is the default.</p>
<p>The first argument is a handle to a face object, not a size
object. That's normal, and must be seen as a convenience.</p>
<p>This function computes the character pixel size that corresponds to
......@@ -475,45 +494,62 @@
<p>The <tt>load_flags</tt> value is a set of bit flags used to
indicate some special operations. The default value
<tt>FT_LOAD_DEFAULT</tt> is&nbsp;0. The function performs the
<tt>FT_LOAD_DEFAULT</tt> is&nbsp;0.</p>
<p>This function will try to load the corresponding glyph image
from the face. Basically, this means that:</p>
<p>If there is a bitmap for the corresponding glyph and size, load
it in the glyph slot, unless the <tt>FT_LOAD_NO_BITMAP</tt> flag
is set. This is even <em>true</em> for scalable formats (embedded
bitmaps are favored over outlines as they usually correspond to
higher-quality images of the same glyph).</p>
<p>If there is a glyph image in another format (e.g. a vectorial
outline), load it in the glyph slot. Then, scale it to the
current size, unless the <tt>FT_LOAD_NO_SCALE</tt> flag is
<p>If the glyph image was loaded and scaled, try to grid-fit it
(which dramatically improves its quality) unless the flag
<tt>FT_LOAD_NO_HINTING</tt> is set.</p>
<p>If the glyph image is scalable, transform it through the
current transform (which can be set with
<p>Finally, if the <tt>FT_LOAD_RENDER</tt> flag is set, convert
the glyph image into a bitmap. By default, this means a 1-bit
monochrome bitmap, unless <tt>FT_LOAD_ANTI_ALIAS</tt> is set,
in which case an 8-bit 256-gray-levels anti-aliased bitmap is
<p>If a bitmap is found for the corresponding glyph and pixel
size, it will in the slot (embedded bitmaps are always
favored over native image formats, because we assume that
they are higher-quality versions of the same image. This
can be ignored by using the FT_LOAD_NO_BITMAP flag)</p>
<p>Otherwise, a native image for the glyph will be loaded.
It will also be scaled to the current pixel size, as
well as hinted for certain formats like TrueType and
<p>The field <tt><b>glyph->format</b></tt> describe the format
used to store the glyph image in the slot. If it is not
<tt>ft_glyph_format_bitmap</tt>, one can immediately
convert it to a bitmap through <tt>FT_Render_Glyph</tt>,
as in:</p>
<p>There are a few others <tt>FT_LOAD_xxx</tt> flags defined. For
more details see the <a href="#">FreeType&nbsp;2 API
<font color="blue">
error = FT_Render_Glyph(
face->glyph, /* glyph slot */
render_mode ); /* render mode */
<p>The parameter <tt>render_mode</tt> is a set of bit flags used
to specify how to render the glyph image. Set it to 0 to render
a monochrome bitmap, or to <tt>ft_render_mode_antialias</tt> to
generate a high-quality (256 gray levels) anti-aliased bitmap
from the glyph image.</p>
<p>Once you have a bitmap glyph image, you can access it directly
through <tt><b>glyph->bitmap</b></tt> (a simple bitmap descriptor),
and position it through <tt><b>glyph->bitmap_left</b></tt> and
<p>Note that <tt>bitmap_left</tt> is the horizontal distance from the
current pen position to the left-most border of the glyph bitmap,
while <tt>bitmap_top</tt> is the vertical distance from the
pen position (on the baseline) to the top-most border of the
glyph bitmap. <em>It is positive to indicate an upwards
<p>The next section will detail the content of a glyph slot and
how to access specific glyph information (including metrics).</p>
c. Using other charmaps
......@@ -526,25 +562,46 @@
when you create a new <tt>FT_Face</tt> object from a font file that
doesn't contain an ASCII, Latin-1, or Unicode charmap (rare
<p>The fields <b><tt>face->num_charmaps</tt></b> and
<b><tt>face->charmaps</tt></b> (notice the `s') can be used by client
applications to check which charmaps are available in a given
<p><b><tt>face->charmaps</tt></b> is an array of <em>pointers</em> to
the <tt><b>face->num_charmaps</b></tt> charmaps contained in the font
<p>Each charmap has a few visible fields used to describe it in more
detail. For example, <tt><b>charmap->encoding</b></tt> is an
enumeration type that describes the charmap with FreeType codes. One
can also look at <tt><b>charmap->platform_id</b></tt> and
<tt><b>charmap->encoding_id</b></tt> for more exotic needs.</p>
<p>Here's an example code that looks for a Chinese Big&nbsp;5 charmap,
then selects it via <tt>FT_Set_CharMap()</tt>:</p>
<p>There are two ways to select a different charmap with FreeType 2.
The easiest is when the encoding you need already has a corresponding
enumeration defined in <tt>&lt;freetype/freetype.h&gt;</tt>, as
<tt>ft_encoding_big5</tt>. In this case, you can simply call
<tt>FT_Select_CharMap</tt> as in:</p>
<font color="blue"><pre>
error = FT_Select_CharMap(
face, /* target face object */
ft_encoding_big5 ); /* encoding.. */
<p>Another way is to manually parse the list of charmaps for the
face, this is accessible through the fields
<tt><b>num_charmaps</b></tt> and <tt><b>charmaps</b></tt>
(notice the 's') of the face object. As you could expect,
the first is the number of charmaps in the face, while the
second is <em>a table of pointers to the charmaps</em>
embedded in the face.</p>
<p>Each charmap has a few visible fields used to describe it more
precisely. Mainly, one will look at
<tt><b>charmap->platform_id</b></tt> and
<tt><b>charmap->encoding_id</b></tt> that define a pair of
values that can be used to describe the charmap in a rather
generic way.</p>
<p>Each value pair corresponds to a given encoding. For example,
the pair (3,1) corresponds to Unicode. Their list is
defined in the TrueType specification but you can also use the
file <tt>&lt;freetype/ftnameid.h&gt;</tt> which defines several
helpful constants to deal with them..</p>
<p>To look for a specific encoding, you need to find a corresponding
value pair in the specification, then look for it in the charmaps
list. Don't forget that some encoding correspond to several
values pair (yes it's a real mess, but blame Apple and Microsoft
on such stupidity..). Here's some code to do it:</p>
<font color="blue">
FT_CharMap found = 0;
......@@ -554,7 +611,8 @@
for ( n = 0; n &lt; face->num_charmaps; n++ )
charmap = face->charmaps[n];
if ( charmap->encoding == ft_encoding_big5 )
if ( charmap->platform_id == my_platform_id &&
charmap->encoding_id == my_encoding_id )
found = charmap;
......@@ -568,9 +626,47 @@
if ( error ) { ... }</pre>
<p>One might now call <tt>FT_Get_Char_Index()</tt> with Big&nbsp;5
character codes to retrieve glyph indices.</p>
<p>Once a charmap has been selected, either through
<tt>FT_Select_CharMap</tt> or <tt>FT_Set_CharMap</tt>,
it is used by all subsequent calls to
d. Glyph Transforms:
<p>It is possible to specify an affine transformation to be applied
to glyph images when they're loaded. Of course, this will only
work for scalable (vectorial) font formats.</p>
<p>To do that, simply call <tt>FT_Set_Transform</tt>, as in:</p>
<font color="blue"><pre>
error = FT_Set_Transform(
face, /* target face object */
&amp;matrix, /* pointer to 2x2 matrix */
&amp;delta ); /* pointer to 2d vector */
<p>This function will set the current transform for a given face
object. Its second parameter is a pointer to a simple
<tt>FT_Matrix</tt> structure that describes a 2x2 affine matrix.
The third parameter is a pointer to a <tt>FT_Vector</tt> structure
that describe a simple 2d vector.</p>
<p>Note that the matrix pointer can be set to NULL, (in which case
the identity transform will be used). Coefficients of the matrix
are in 16.16 fixed float units.</p>
<p>The vector pointer can also be set to NULL (in which case a delta
of (0,0) will be used). The vector coordinates are expressed in
1/64th of a pixel (also known as 26.6 fixed floats).</p>
<p><em>NOTA BENE: The transform is applied every glyph that is loaded
through <tt>FT_Load_Glyph</tt>. Note that loading a glyph bitmap
with a non-trivial transform will produce an error..</em></p>
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