Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
This reverts commit ddd13fc7 Dynamic usage can reduce the number of copy per frame but make things complicated and the benefit seems to not significant. Also since we don't provide _map() method for the dynamic usage, application cannot read buffers which make "last-sample" property unusable in case of d3d11videosink.
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