Commit 253ec760 authored by Keith Packard's avatar Keith Packard
Browse files

Use explicit platform/nameid order when scanning ttf files.

Instead of accepting whatever order names appear in the font file,
use an explicit ordering for both platform and nameid.

Platforms are high precedence than nameids.

The platform order is:

	microsoft, apple unicode, macintosh, (other)

The family nameid order is:

	preferred family, font family

The fullname nameid order is:

	mac full name, full name

The style nameid order is

	preferred subfamily, font subfamily

This will change the names visible to users in various application UIs, but
should not change how existing font names are matched as all names remain
present in the resulting database. The hope is that family names will, in
general, be less ambiguous. Testing here shows that commercial fonts
have longer names now while DejaVu has a shorter family name, and moves more
of the font description to the style name.
parent b5803016
......@@ -1043,6 +1043,25 @@ FcStringInPatternElement (FcPattern *pat, const char *elt, FcChar8 *string)
return FcFalse;
}
static const FT_UShort platform_order[] = {
TT_PLATFORM_MICROSOFT,
TT_PLATFORM_APPLE_UNICODE,
TT_PLATFORM_MACINTOSH,
};
#define NUM_PLATFORM_ORDER (sizeof (platform_order) / sizeof (platform_order[0]))
static const FT_UShort nameid_order[] = {
TT_NAME_ID_PREFERRED_FAMILY,
TT_NAME_ID_FONT_FAMILY,
TT_NAME_ID_MAC_FULL_NAME,
TT_NAME_ID_FULL_NAME,
TT_NAME_ID_PREFERRED_SUBFAMILY,
TT_NAME_ID_FONT_SUBFAMILY,
TT_NAME_ID_TRADEMARK,
TT_NAME_ID_MANUFACTURER,
};
#define NUM_NAMEID_ORDER (sizeof (nameid_order) / sizeof (nameid_order[0]))
FcPattern *
FcFreeTypeQuery (const FcChar8 *file,
int id,
......@@ -1083,6 +1102,8 @@ FcFreeTypeQuery (const FcChar8 *file,
int nstyle_lang = 0;
int nfullname = 0;
int nfullname_lang = 0;
int p, platform;
int n, nameid;
FcChar8 *style = 0;
int st;
......@@ -1132,105 +1153,145 @@ FcFreeTypeQuery (const FcChar8 *file,
* of them
*/
snamec = FT_Get_Sfnt_Name_Count (face);
for (snamei = 0; snamei < snamec; snamei++)
for (p = 0; p <= NUM_PLATFORM_ORDER; p++)
{
FcChar8 *utf8;
const FcChar8 *lang;
const char *elt = 0, *eltlang = 0;
int *np = 0, *nlangp = 0;
if (FT_Get_Sfnt_Name (face, snamei, &sname) != 0)
continue;
utf8 = FcSfntNameTranscode (&sname);
lang = FcSfntNameLanguage (&sname);
if (p < NUM_PLATFORM_ORDER)
platform = platform_order[p];
else
platform = 0xffff;
if (!utf8)
continue;
switch (sname.name_id) {
case TT_NAME_ID_FONT_FAMILY:
#if 0
case TT_NAME_ID_PS_NAME:
case TT_NAME_ID_UNIQUE_ID:
#endif
if (FcDebug () & FC_DBG_SCANV)
printf ("found family (n %2d p %d e %d l 0x%04x) %s\n",
sname.name_id, sname.platform_id,
sname.encoding_id, sname.language_id,
utf8);
elt = FC_FAMILY;
eltlang = FC_FAMILYLANG;
np = &nfamily;
nlangp = &nfamily_lang;
break;
case TT_NAME_ID_FULL_NAME:
case TT_NAME_ID_MAC_FULL_NAME:
if (FcDebug () & FC_DBG_SCANV)
printf ("found full (n %2d p %d e %d l 0x%04x) %s\n",
sname.name_id, sname.platform_id,
sname.encoding_id, sname.language_id,
utf8);
elt = FC_FULLNAME;
eltlang = FC_FULLNAMELANG;
np = &nfullname;
nlangp = &nfullname_lang;
break;
case TT_NAME_ID_FONT_SUBFAMILY:
if (FcDebug () & FC_DBG_SCANV)
printf ("found style (n %2d p %d e %d l 0x%04x) %s\n",
sname.name_id, sname.platform_id,
sname.encoding_id, sname.language_id,
utf8);
elt = FC_STYLE;
eltlang = FC_STYLELANG;
np = &nstyle;
nlangp = &nstyle_lang;
break;
case TT_NAME_ID_TRADEMARK:
case TT_NAME_ID_MANUFACTURER:
/* If the foundry wasn't found in the OS/2 table, look here */
if(!foundry)
foundry = FcNoticeFoundry((FT_String *) utf8);
break;
}
if (elt)
/*
* Order nameids so preferred names appear first
* in the resulting list
*/
for (n = 0; n < NUM_NAMEID_ORDER; n++)
{
if (FcStringInPatternElement (pat, elt, utf8))
{
free (utf8);
continue;
}
nameid = nameid_order[n];
/* add new element */
if (!FcPatternAddString (pat, elt, utf8))
{
free (utf8);
goto bail1;
}
free (utf8);
if (lang)
for (snamei = 0; snamei < snamec; snamei++)
{
/* pad lang list with 'xx' to line up with elt */
while (*nlangp < *np)
FcChar8 *utf8;
const FcChar8 *lang;
const char *elt = 0, *eltlang = 0;
int *np = 0, *nlangp = 0;
if (FT_Get_Sfnt_Name (face, snamei, &sname) != 0)
continue;
if (sname.name_id != nameid)
continue;
/*
* Sort platforms in preference order, accepting
* all other platforms last
*/
if (p < NUM_PLATFORM_ORDER)
{
if (sname.platform_id != platform)
continue;
}
else
{
int sp;
for (sp = 0; sp < NUM_PLATFORM_ORDER; sp++)
if (sname.platform_id == platform_order[sp])
break;
if (sp != NUM_PLATFORM_ORDER)
continue;
}
utf8 = FcSfntNameTranscode (&sname);
lang = FcSfntNameLanguage (&sname);
if (!utf8)
continue;
switch (sname.name_id) {
case TT_NAME_ID_PREFERRED_FAMILY:
case TT_NAME_ID_FONT_FAMILY:
#if 0
case TT_NAME_ID_PS_NAME:
case TT_NAME_ID_UNIQUE_ID:
#endif
if (FcDebug () & FC_DBG_SCANV)
printf ("found family (n %2d p %d e %d l 0x%04x) %s\n",
sname.name_id, sname.platform_id,
sname.encoding_id, sname.language_id,
utf8);
elt = FC_FAMILY;
eltlang = FC_FAMILYLANG;
np = &nfamily;
nlangp = &nfamily_lang;
break;
case TT_NAME_ID_MAC_FULL_NAME:
case TT_NAME_ID_FULL_NAME:
if (FcDebug () & FC_DBG_SCANV)
printf ("found full (n %2d p %d e %d l 0x%04x) %s\n",
sname.name_id, sname.platform_id,
sname.encoding_id, sname.language_id,
utf8);
elt = FC_FULLNAME;
eltlang = FC_FULLNAMELANG;
np = &nfullname;
nlangp = &nfullname_lang;
break;
case TT_NAME_ID_PREFERRED_SUBFAMILY:
case TT_NAME_ID_FONT_SUBFAMILY:
if (FcDebug () & FC_DBG_SCANV)
printf ("found style (n %2d p %d e %d l 0x%04x) %s\n",
sname.name_id, sname.platform_id,
sname.encoding_id, sname.language_id,
utf8);
elt = FC_STYLE;
eltlang = FC_STYLELANG;
np = &nstyle;
nlangp = &nstyle_lang;
break;
case TT_NAME_ID_TRADEMARK:
case TT_NAME_ID_MANUFACTURER:
/* If the foundry wasn't found in the OS/2 table, look here */
if(!foundry)
foundry = FcNoticeFoundry((FT_String *) utf8);
break;
}
if (elt)
{
if (!FcPatternAddString (pat, eltlang, (FcChar8 *) "xx"))
if (FcStringInPatternElement (pat, elt, utf8))
{
free (utf8);
continue;
}
/* add new element */
if (!FcPatternAddString (pat, elt, utf8))
{
free (utf8);
goto bail1;
++*nlangp;
}
free (utf8);
if (lang)
{
/* pad lang list with 'xx' to line up with elt */
while (*nlangp < *np)
{
if (!FcPatternAddString (pat, eltlang, (FcChar8 *) "xx"))
goto bail1;
++*nlangp;
}
if (!FcPatternAddString (pat, eltlang, lang))
goto bail1;
++*nlangp;
}
++*np;
}
if (!FcPatternAddString (pat, eltlang, lang))
goto bail1;
++*nlangp;
else
free (utf8);
}
++*np;
}
else
free (utf8);
}
if (!nfamily && face->family_name &&
FcStrCmpIgnoreBlanksAndCase ((FcChar8 *) face->family_name, (FcChar8 *) "") != 0)
{
......
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