WIP: lima/ppir: allocate separate dynamic bo for spill stack
The previous spill stack was incorrect and caused instability in
programs requiring spilling for roughly more than one value.
This patch switches to a dynamic calculation of the buffer size based on
stack utilization and switches it to a separate bo in the shader state
as it can no longer be static and needs to be readable/writable.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
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