Skip to content
Commit 39f96196 authored by Erico Nunes's avatar Erico Nunes
Browse files

WIP: lima/ppir: allocate separate dynamic bo for spill stack



The previous spill stack was incorrect and caused instability in
programs requiring spilling for roughly more than one value.
This patch switches to a dynamic calculation of the buffer size based on
stack utilization and switches it to a separate bo in the shader state
as it can no longer be static and needs to be readable/writable.

Signed-off-by: default avatarErico Nunes <nunes.erico@gmail.com>
parent 1d8a71af
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment