1. 04 Nov, 2017 1 commit
  2. 13 Sep, 2017 1 commit
  3. 26 Aug, 2017 3 commits
  4. 17 Aug, 2017 1 commit
  5. 25 Jun, 2017 1 commit
    • Kenneth Graunke's avatar
      Drop Orbital Explorer shader. · 4262876d
      Kenneth Graunke authored
      The upstream version of Orbital Explorer doesn't run on Mesa drivers,
      as it (unnecessarily) requests a compatibility profile on non-Apple
      OSes, and suffers from GLEW bugs.  I sent a pull request two years ago
      to port it to libepoxy and get it running on Mesa drivers, but it was
      never accepted.
      
      The author eventually emailed me and said that he considers it a
      "finished experiment" and said the rendering method (geometry shader
      based approach) is inefficient, and he intends to fully rewrite it
      someday.
      
      Since this is not representative of typical geometry shaders, and
      the project is effectively dead, we may as well remove it.
      Reviewed-by: chadversary's avatarChad Versace <chadversary@chromium.org>
      4262876d
  6. 20 May, 2017 1 commit
  7. 15 May, 2017 1 commit
  8. 04 May, 2017 3 commits
  9. 10 Apr, 2017 1 commit
  10. 15 Mar, 2017 1 commit
  11. 28 Feb, 2017 2 commits
  12. 17 Feb, 2017 3 commits
  13. 18 Jan, 2017 1 commit
  14. 10 Dec, 2016 2 commits
  15. 07 Dec, 2016 3 commits
  16. 18 Oct, 2016 2 commits
  17. 05 Oct, 2016 1 commit
    • Samuel Pitoiset's avatar
      skip the 'GL >= x.y' line if present · 73217dee
      Samuel Pitoiset authored
      shaderdb runner fails at parsing shader_test files when the first
      line inside the require block is not 'GLSL >= x.y'. This just skips
      the GL version requirement which is actually unused and allows to
      compile +164 shaders from piglit.
      73217dee
  18. 13 Sep, 2016 1 commit
  19. 18 Aug, 2016 1 commit
  20. 15 Aug, 2016 1 commit
  21. 27 Jul, 2016 2 commits
    • Kenneth Graunke's avatar
      run: Mark shaders with only one stage as separable. · f7f9e22f
      Kenneth Graunke authored
      There are a couple cases where a single shader might happen:
      
      - compute shaders
        (only one stage, no inputs and outputs; separable shouldn't matter)
      - vertex shaders with transform feedback
        (we want to retain outputs, but transform feedback varyings are
         specified via the API, not the shader - setting SSO fixes this)
      - old shader_test files captured before we started adding "SSO ENABLED".
      
      In any case, it seems harmless or beneficial to enable SSO for all
      .shader_test files containing a single shader.
      
      Based on a patch by Marek.
      
      v2: Ignore VP/FP shaders.
      Acked-by: Ilia Mirkin's avatarIlia Mirkin <imirkin@alum.mit.edu>
      Acked-by: default avatarTimothy Arceri <timothy.arceri@collabora.com>
      f7f9e22f
    • Kenneth Graunke's avatar
      run: Add separate shader objects support. · aa14141c
      Kenneth Graunke authored
      With this patch, if a .shader_test file contains
      
          [require]
          ...
          SSO ENABLED
      
      then we'll use glCreateShaderProgramv to create each shader, so that
      they're compiled as separate shader objects.  This prevents the linker
      from removing unused inputs and outputs.  Drivers may also choose to lay
      out interfaces of SSO programs differently, resulting in different code.
      
      v2:
      - Actually initialize use_separate_shader_objects
      - Fix memcmp length parameter (thanks to Matt)
      
      v3:
      - Search for "SSO ENABLED" instead of "GL_ARB_separate_shader_objects",
        to match what Timothy did in shader_runner.
      - Use GL_PROGRAM_SEPARABLE (suggested by Tapani).  This allows
        multi-stage SSO programs to optimize internal interfaces, while
        still making the end-stages separable.
      
      v4:
      - Go back to glCreateShaderProgramv.  Timothy pointed out that Piglit's
        shader_runner compiles each shader separately, and wouldn't optimize
        interfaces between programs.  I want to preserve the same semantics
        between both .shader_test file processors.  Today, it looks like
        multi-stage SSO programs are pretty uncommon (typically every stage
        is separable), so we'll punt on solving that until later.
      Acked-by: Ilia Mirkin's avatarIlia Mirkin <imirkin@alum.mit.edu>
      Acked-by: default avatarTimothy Arceri <timothy.arceri@collabora.com>
      aa14141c
  22. 25 Jul, 2016 1 commit
  23. 22 Jul, 2016 4 commits
    • Marek Olšák's avatar
      si-report.py: add completely new shader statistics reporting · c584a2fc
      Marek Olšák authored
      We can remove the old reporting if people are OK with that.
      The old reporting has a bug that it reports 0->N changes as 0 % in several
      places. (should be inf %)
      
      The new reporting shows:
      - VGPR spilling shaders and apps (from the second file only)
      - the same for SGPRs
      - worst regressions (from the comparison of both files)
      - percentage deltas at the end
      .. and colors!!!
      
      Example:
      
       WORST VGPR SPILLS (not deltas)                                        VGPRs SpillVGPR ScratchVGPR
       shaders/private/f1-2015/18.shader_test [0]                               32         0       516
       shaders/private/bioshock-infinite/256.shader_test [0]                    64       176       180
       shaders/private/ue4_lightroom_interior_day/42.shader_test [0]            28         0        76
       shaders/private/dirt-showdown/676.shader_test [0]                        68        49        72
       shaders/private/f1-2015/1102.shader_test [0]                             52         0        72
       shaders/private/bioshock-infinite/814.shader_test [0]                    64        57        60
       shaders/private/ue4_lightroom_interior_day/33.shader_test [0]            24         0        52
       shaders/private/ue4_lightroom_interior_day/37.shader_test [0]            24         0        52
       shaders/private/bioshock-infinite/698.shader_test [0]                    16         0        36
       shaders/private/dirt-showdown/406.shader_test [0]                        64        33        36
      
       VGPR SPILLING APPS   Shaders SpillVGPR ScratchVGPR
       alien_isolation         2938        12        16
       bioshock-infinite       1769       233       720
       dirt-showdown            541        82       108
       f1-2015                  774         0       624
       tesseract                430         2         4
       ue4_lightroom_inter..     74         0       180
      
       WORST SGPR SPILLS (not deltas)                                        SGPRs SpillSGPR
       shaders/private/talos_principle/1942.shader_test [1]                     80       168
       shaders/private/ue4_effects_cave/289.shader_test [0]                     80       168
       shaders/private/talos_principle/2052.shader_test [1]                     80       161
       shaders/private/serious_sam_3_bfe/1081.shader_test [1]                   80       148
       shaders/private/borderlands2/5330.shader_test [0]                        80       137
       shaders/private/talos_principle/2040.shader_test [1]                     80       133
       shaders/private/talos_principle/2041.shader_test [1]                     80       133
       shaders/private/talos_principle/2036.shader_test [1]                     80       133
       shaders/private/talos_principle/2035.shader_test [1]                     80       133
       shaders/private/borderlands2/5548.shader_test [0]                        80       131
      
       SGPR SPILLING APPS   Shaders SpillSGPR AvgPerSh
       alien_isolation         2938     23198      7.9
       batman_arkham_origins    589        30      0.1
       bioshock-infinite       1769        84      0.0
       borderlands2            3968      6449      1.6
       brutal-legend            338       647      1.9
       civilization_beyond..    116       213      1.8
       counter_strike_glob..   1142      4338      3.8
       dirt-showdown            541      1071      2.0
       dolphin                   22        62      2.8
       dota2                   1747       338      0.2
       europa_universalis_4      76        44      0.6
       f1-2015                  774      6245      8.1
       left_4_dead_2           1762     13778      7.8
       metro_2033_redux        2670       547      0.2
       nexuiz                    80       111      1.4
       portal                   474      2211      4.7
       serious_sam_3_bfe        392      6626     16.9
       talos_principle          324      4539     14.0
       team_fortress_2          808      4823      6.0
       thea                     172        41      0.2
       ue4_effects_cave         299       494      1.7
       ue4_elemental            586       355      0.6
       ue4_lightroom_inter..     74        29      0.4
       ue4_realistic_rende..     92        60      0.7
       unigine_heaven           322       174      0.5
       unigine_sanctuary        264       400      1.5
       unigine_tropics          210       328      1.6
       unigine_valley           278       427      1.5
       unity                     72        45      0.6
       warsow                   176        13      0.1
       witcher2                1040         2      0.0
      
       WORST REGRESSIONS - VGPRS                                            Before     After     Delta Percentage
       shaders/private/metro_2033_redux/1082.shader_test [0]                   136       180        44   32.35 %
       shaders/private/witcher2/20.shader_test [0]                              48        64        16   33.33 %
       shaders/private/witcher2/1097.shader_test [0]                            60        76        16   26.67 %
       shaders/private/unigine_valley/298.shader_test [0]                       44        56        12   27.27 %
       shaders/private/witcher2/158.shader_test [0]                             52        64        12   23.08 %
       shaders/private/witcher2/138.shader_test [0]                             60        72        12   20.00 %
       shaders/private/witcher2/136.shader_test [0]                             60        72        12   20.00 %
       shaders/private/witcher2/187.shader_test [0]                             56        68        12   21.43 %
       shaders/private/left_4_dead_2/1567.shader_test [0]                       32        40         8   25.00 %
       shaders/private/team_fortress_2/4662.shader_test [0]                     20        28         8   40.00 %
      
       WORST REGRESSIONS - Spilled SGPRs                                    Before     After     Delta Percentage
       shaders/private/serious_sam_3_bfe/883.shader_test [0]                    14        49        35  250.00 %
       shaders/private/talos_principle/1942.shader_test [0]                     14        49        35  250.00 %
       shaders/private/serious_sam_3_bfe/1081.shader_test [0]                   14        49        35  250.00 %
       shaders/private/talos_principle/1941.shader_test [0]                     14        49        35  250.00 %
       shaders/private/talos_principle/2052.shader_test [0]                      9        42        33  366.67 %
       shaders/private/serious_sam_3_bfe/869.shader_test [0]                    35        67        32   91.43 %
       shaders/private/talos_principle/1986.shader_test [0]                     45        76        31   68.89 %
       shaders/private/left_4_dead_2/3764.shader_test [0]                       15        46        31  206.67 %
       shaders/private/talos_principle/2008.shader_test [0]                     45        76        31   68.89 %
       shaders/private/talos_principle/2035.shader_test [0]                     45        76        31   68.89 %
      
       WORST REGRESSIONS - Spilled VGPRs                                    Before     After     Delta Percentage
       shaders/tesseract/506.shader_test [0]                                     0         2         2     inf %
      
       WORST REGRESSIONS - Scratch VGPRs                                    Before     After     Delta Percentage
       shaders/tesseract/506.shader_test [0]                                     0         4         4     inf %
      
       WORST REGRESSIONS - Code Size                                        Before     After     Delta Percentage
       shaders/private/talos_principle/1942.shader_test [0]                   3116      3808       692   22.21 %
       shaders/private/talos_principle/1941.shader_test [0]                   3116      3808       692   22.21 %
       shaders/private/serious_sam_3_bfe/883.shader_test [0]                  3108      3792       684   22.01 %
       shaders/private/serious_sam_3_bfe/1081.shader_test [0]                 3108      3792       684   22.01 %
       shaders/private/serious_sam_3_bfe/869.shader_test [0]                  4124      4744       620   15.03 %
       shaders/private/talos_principle/2052.shader_test [0]                   2904      3512       608   20.94 %
       shaders/private/left_4_dead_2/3764.shader_test [0]                     3344      3928       584   17.46 %
       shaders/private/left_4_dead_2/1260.shader_test [0]                     3344      3928       584   17.46 %
       shaders/private/talos_principle/2061.shader_test [0]                   5312      5892       580   10.92 %
       shaders/private/talos_principle/1994.shader_test [0]                   5312      5892       580   10.92 %
      
       PERCENTAGE DELTAS    Shaders     SGPRs     VGPRs SpillSGPR SpillVGPR   Scratch  CodeSize  MaxWaves     Waits
       (unknown)                  4     .         .         .         .         .       -0.02 %     .         .
       0ad                        6     .         .         .         .         .         .         .         .
       alien_isolation         2938     .       -5.35 %   -0.77 %     .         .        0.21 %    3.79 %     .
       anholt                    10     .         .         .         .         .         .         .         .
       batman_arkham_origins    589     .       -4.77 %  -96.56 %     .         .       -1.59 %    4.48 %     .
       bioshock-infinite       1769     .       -1.41 %  -86.60 %     .         .       -0.59 %    0.94 %     .
       borderlands2            3968     .       -2.20 %  -36.23 %     .         .       -1.07 %    1.15 %     .
       brutal-legend            338     .       -0.90 %   -6.50 %     .         .       -0.10 %    0.43 %     .
       civilization_beyond..    116     .       -0.97 %    0.47 %     .         .        0.04 %    0.46 %     .
       counter_strike_glob..   1142     .       -2.00 %   -7.58 %     .         .       -0.43 %    0.06 %     .
       dirt-showdown            541     .       -1.37 %  -22.95 %     .       -3.57 %   -0.79 %    1.03 %     .
       dolphin                   22     .         .         .         .         .        0.23 %     .         .
       dota2                   1747     .       -0.07 %     .         .         .        0.03 %    0.04 %     .
       europa_universalis_4      76     .       -0.46 %     .         .         .        0.09 %     .         .
       f1-2015                  774     .       -2.11 %   -1.51 %     .         .       -0.02 %    1.05 %     .
       furmark-0.7.0              4     .         .         .         .         .        0.16 %     .         .
       gimark-0.7.0              10     .         .         .         .         .        0.18 %     .         .
       glamor                    16     .         .         .         .         .       -0.91 %     .         .
       humus-celshading           4     .         .         .         .         .        0.42 %     .         .
       humus-domino               6     .         .         .         .         .         .         .         .
       humus-dynamicbranching    24     .       -0.70 %     .         .         .        0.42 %    0.45 %     .
       humus-hdr                 10     .         .         .         .         .         .         .         .
       humus-portals              2     .         .         .         .         .         .         .         .
       humus-volumetricfog..      6     .         .         .         .         .         .         .         .
       left_4_dead_2           1762     .       -0.62 %   10.13 %     .         .        0.72 %   -0.14 %     .
       metro_2033_redux        2670     .       -4.73 %  -12.20 %     .         .        0.20 %    1.52 %     .
       nexuiz                    80     .         .         .         .         .         .         .         .
       pixmark-julia-fp32         2     .         .         .         .         .         .         .         .
       pixmark-julia-fp64         2     .         .         .         .         .         .         .         .
       pixmark-piano-0.7.0        2     .         .         .         .         .       -0.85 %     .         .
       pixmark-volplosion-..      2     .         .         .         .         .         .         .         .
       plot3d-0.7.0               8     .         .         .         .         .         .         .         .
       portal                   474     .       -2.05 %  206.23 %     .         .        1.69 %    0.58 %     .
       sauerbraten                7     .         .         .         .         .        0.62 %     .         .
       serious_sam_3_bfe        392     .       -8.64 %    0.93 %     .         .       -1.79 %    4.05 %     .
       supertuxkart               4     .         .         .         .         .         .         .         .
       talos_principle          324     .       -7.67 %  -10.07 %     .         .       -1.39 %    2.92 %     .
       team_fortress_2          808     .       -2.62 %  276.21 %     .         .        2.26 %    1.24 %     .
       tesseract                430     .       -1.31 % -100.00 %     inf %     inf %   -0.12 %    0.75 %     .
       tessmark-0.7.0             6     .         .         .         .         .        0.09 %     .         .
       thea                     172     .       -1.98 %     .         .         .        0.34 %    0.91 %     .
       ue4_effects_cave         299     .       -1.87 %   -8.52 %     .         .       -0.18 %    1.87 %     .
       ue4_elemental            586     .       -4.67 %  -42.56 %     .         .       -1.17 %    4.57 %     .
       ue4_lightroom_inter..     74     .       -1.57 %  -12.12 %     .         .        0.12 %    1.00 %     .
       ue4_realistic_rende..     92     .       -0.27 %     .         .         .        0.11 %     .         .
       unigine_heaven           322     .       -0.87 %  -36.73 %     .         .       -0.46 %    0.69 %     .
       unigine_sanctuary        264     .       -1.57 %   -7.41 %     .         .        0.01 %    0.96 %     .
       unigine_tropics          210     .       -1.22 %  -10.87 %     .         .       -0.18 %    0.88 %     .
       unigine_valley           278     .       -2.11 %  -27.87 %     .         .       -0.46 %    1.39 %     .
       unity                     72     .       -1.74 %  -15.09 %     .         .       -0.54 %    0.93 %     .
       warsow                   176     .       -0.10 %     .         .         .         .        0.06 %     .
       warzone2100                4     .       -4.35 %     .         .         .        0.67 %    2.63 %     .
       witcher2                1040     .       -5.93 %  -93.55 %     .         .       -0.59 %    2.54 %     .
       xcom_enemy_within       1236     .       -4.81 % -100.00 %     .         .       -0.03 %    3.22 %     .
       yofrankie                 82     .       -0.41 %     .         .         .        0.80 %    0.14 %     .
       ------------------------------------------------------------------------------------------------------------
       All affected            7287     .       -8.94 %   -5.18 %    0.61 %     .       -0.36 %    6.21 %     .
       ------------------------------------------------------------------------------------------------------------
       Total                  26002     .       -3.09 %   -1.82 %    0.61 %     .       -0.16 %    1.55 %     .
      Acked-by: default avatarNicolai Hähnle <nicolai.haehnle@amd.com>
      c584a2fc
    • Marek Olšák's avatar
      si-report.py: report % change correctly for 0->N · f69ed477
      Marek Olšák authored
      not all places are fixed
      Acked-by: default avatarNicolai Hähnle <nicolai.haehnle@amd.com>
      f69ed477
    • Marek Olšák's avatar
      si-report.py: report scratch in terms of VGPRs = dwords per thread · f826074b
      Marek Olšák authored
      Scratch VGPRs = spilled VGPRs + private memory per thread +
                      an incorrectly-counted multiple of spilled SGPRs
      Acked-by: default avatarNicolai Hähnle <nicolai.haehnle@amd.com>
      f826074b
    • Marek Olšák's avatar
  24. 11 Jul, 2016 2 commits