Commit bac04fb7 authored by Samuel Pitoiset's avatar Samuel Pitoiset

run: disable GLSL shader cache

I think we just don't want to store those shaders.
Signed-off-by: Samuel Pitoiset's avatarSamuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
Reviewed-by: Lionel Landwerlin's avatarLionel Landwerlin <lionel.g.landwerlin@intel.com>
parent e45fdd33
......@@ -392,6 +392,7 @@ main(int argc, char **argv)
setenv("allow_glsl_extension_directive_midshader", "true", 1);
setenv("shader_precompile", "true", 1);
setenv("MESA_GLSL_CACHE_DISABLE", "true", 1);
addenv("ST_DEBUG", "precompile");
addenv("R600_DEBUG", "precompile");
addenv("FD_MESA_DEBUG", "shaderdb");
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment