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Marek Olšák authored
We can remove the old reporting if people are OK with that. The old reporting has a bug that it reports 0->N changes as 0 % in several places. (should be inf %) The new reporting shows: - VGPR spilling shaders and apps (from the second file only) - the same for SGPRs - worst regressions (from the comparison of both files) - percentage deltas at the end .. and colors!!! Example: WORST VGPR SPILLS (not deltas) VGPRs SpillVGPR ScratchVGPR shaders/private/f1-2015/18.shader_test [0] 32 0 516 shaders/private/bioshock-infinite/256.shader_test [0] 64 176 180 shaders/private/ue4_lightroom_interior_day/42.shader_test [0] 28 0 76 shaders/private/dirt-showdown/676.shader_test [0] 68 49 72 shaders/private/f1-2015/1102.shader_test [0] 52 0 ...
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