1. 14 Feb, 2018 1 commit
  2. 31 Jan, 2018 3 commits
  3. 27 Nov, 2017 1 commit
  4. 12 Nov, 2017 1 commit
  5. 04 Nov, 2017 3 commits
  6. 13 Sep, 2017 1 commit
  7. 26 Aug, 2017 3 commits
  8. 17 Aug, 2017 1 commit
  9. 25 Jun, 2017 1 commit
    • Kenneth Graunke's avatar
      Drop Orbital Explorer shader. · 4262876d
      Kenneth Graunke authored
      The upstream version of Orbital Explorer doesn't run on Mesa drivers,
      as it (unnecessarily) requests a compatibility profile on non-Apple
      OSes, and suffers from GLEW bugs.  I sent a pull request two years ago
      to port it to libepoxy and get it running on Mesa drivers, but it was
      never accepted.
      
      The author eventually emailed me and said that he considers it a
      "finished experiment" and said the rendering method (geometry shader
      based approach) is inefficient, and he intends to fully rewrite it
      someday.
      
      Since this is not representative of typical geometry shaders, and
      the project is effectively dead, we may as well remove it.
      Reviewed-by: chadversary's avatarChad Versace <chadversary@chromium.org>
      4262876d
  10. 20 May, 2017 1 commit
  11. 15 May, 2017 1 commit
  12. 04 May, 2017 3 commits
  13. 10 Apr, 2017 1 commit
  14. 15 Mar, 2017 1 commit
  15. 28 Feb, 2017 2 commits
  16. 17 Feb, 2017 3 commits
  17. 18 Jan, 2017 1 commit
  18. 10 Dec, 2016 2 commits
  19. 07 Dec, 2016 3 commits
  20. 18 Oct, 2016 2 commits
  21. 05 Oct, 2016 1 commit
    • Samuel Pitoiset's avatar
      skip the 'GL >= x.y' line if present · 73217dee
      Samuel Pitoiset authored
      shaderdb runner fails at parsing shader_test files when the first
      line inside the require block is not 'GLSL >= x.y'. This just skips
      the GL version requirement which is actually unused and allows to
      compile +164 shaders from piglit.
      73217dee
  22. 13 Sep, 2016 1 commit
  23. 18 Aug, 2016 1 commit
  24. 15 Aug, 2016 1 commit
  25. 27 Jul, 2016 1 commit
    • Kenneth Graunke's avatar
      run: Mark shaders with only one stage as separable. · f7f9e22f
      Kenneth Graunke authored
      There are a couple cases where a single shader might happen:
      
      - compute shaders
        (only one stage, no inputs and outputs; separable shouldn't matter)
      - vertex shaders with transform feedback
        (we want to retain outputs, but transform feedback varyings are
         specified via the API, not the shader - setting SSO fixes this)
      - old shader_test files captured before we started adding "SSO ENABLED".
      
      In any case, it seems harmless or beneficial to enable SSO for all
      .shader_test files containing a single shader.
      
      Based on a patch by Marek.
      
      v2: Ignore VP/FP shaders.
      Acked-by: Ilia Mirkin's avatarIlia Mirkin <imirkin@alum.mit.edu>
      Acked-by: default avatarTimothy Arceri <timothy.arceri@collabora.com>
      f7f9e22f