1. 15 Jan, 2019 1 commit
  2. 14 Jan, 2019 35 commits
  3. 13 Jan, 2019 2 commits
    • Kenneth Graunke's avatar
      i965: Drop mark_surface_used mechanism. · 04c2f12a
      Kenneth Graunke authored
      The original idea was that the backend compiler could eliminate
      surfaces, so we would have it mark which ones are actually used,
      then shrink the binding table accordingly.  Unfortunately, it's a
      pretty blunt mechanism - it can only prune things from the end,
      not the middle - since we decide the layout before we even start
      the backend compiler, and only limit the size.  It also basically
      gives up if it sees indirect array access.
      Besides, we do the vast majority of our surface elimination in NIR
      anyway, not the backend - and I don't see that trend changing any
      time soon.  Vulkan abandoned this plan a long time ago, and I don't
      use it in Iris, but it's still been kicking around in i965.
      I hacked shader-db to print the binding table size in bytes, and
      observed no changes with this patch.  So, this code appears to do
      nothing useful.
      Acked-by: Jason Ekstrand's avatarJason Ekstrand <jason@jlekstrand.net>
    • Eric Engestrom's avatar
      egl: fix python lib deprecation warning · bdf6a5c1
      Eric Engestrom authored
        DeprecationWarning: the imp module is deprecated in favour of importlib
      Instead of complicated logic, just import the file directly.
      Signed-off-by: Eric Engestrom's avatarEric Engestrom <eric.engestrom@intel.com>
      Reviewed-by: Jordan Justen's avatarJordan Justen <jordan.l.justen@intel.com>
  4. 12 Jan, 2019 2 commits