Rendering corruption with Shadow of the Tomb Raider on Vulkan on ICL on 5.4.2
I've been working with Shadow of the Tomb Raider on ICL this week and had to switch from 5.3.13 to 5.4.2 for unrelated reasons and discovered that there are rendering corruptions on 5.4.2. Everything renders correctly on 5.3.13 but geometry flickers in and out on 5.4.2.