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Zbigniew Kempczyński authored
Due to small differences between xe2 and previous 3d pipeline I decided to adopt this in gen9 render-copy function instead of introducing a new one. Xe2 uses large GRFs (512-bit) where coordinates occupy only 2 GRF registers (instead 4 on 256-bit GRFs). This requires shader adoption on data preparation for sampler/render target write. Signed-off-by: Zbigniew Kempczyński <zbigniew.kempczynski@intel.com> Cc: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com> Cc: Dominik Grzegorzek <dominik.grzegorzek@intel.com> Reviewed-by: Dominik Grzegorzek <dominik.grzegorzek@intel.com>
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