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Daniel Stone authored
Also try to test CCS on available non-primary planes. However, as there is not enough bandwidth to scan out both the primary and sprite planes when using CCS (or even Y-tiled), fall back to linear for the primary plane when using CCS for a sprite/cursor plane. Signed-off-by: Daniel Stone <daniels@collabora.com> Acked-by: Jason Ekstrand <jason@jlekstrand.net>
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