radeonsi memory leak while loading levels on Metro 2033 redux (linux port)
At some point of kernel/drivers updates, the game start to leak memory at loading levels (before it was working like a charm). The intro and main menu works fine (which are 3d, like "minilevels") but when I try to load a new level or start the game campaign again consumes all system memory and I have to kill quickly the game proceses or the session. I don't know how exactly send useful data to you to track this issue.
I'm using an AMD A10-7870K (Radeon R7 12 Compute Cores 4C+8G)
Linux 5.4.0-2-amd64 #1 (closed) SMP Debian 5.4.8-1 (2020-01-05) x86_64 GNU/Linux and mesa 19.2.6 (I have the same issue with previous kernels and mesa versions from at least 5.0 and 19.0 respectively, maybe even before).
I'm launching the game on Steam. I have tried with and without the steam runtime.