- 26 Sep, 2011 8 commits
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Zhigang Gong authored
The previous implementation will just skip the rendering which is not good. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Due to the coordinate system on EGL is different from FBO object. To support EGL surface well, we add this new feature. When calling glamor_init from EGL ddx driver, it should use the new flag GLAMOR_INVERTED_Y_AXIS.
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Emma Anholt authored
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Emma Anholt authored
It's not an offset from pixmap coords to composited pixmap coords, it's an offset from screen-relative window drawable coords to composited pixmap coords.
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Emma Anholt authored
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Emma Anholt authored
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Emma Anholt authored
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Emma Anholt authored
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