- 26 Sep, 2011 40 commits
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Zhigang Gong authored
As glVertexPointer is not supported by GLES2, I totally replaced it by VertexAttribArray. This commit remove those old code. Signed-off-by:
Zhigang Gong <zhigang.gong@gmail.com>
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Zhigang Gong authored
Signed-off-by:
Zhigang Gong <zhigang.gong@gmail.com>
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Zhigang Gong authored
The original code use different name and the name is vague. Now change it to no_alpha. Signed-off-by:
Zhigang Gong <zhigang.gong@gmail.com>
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Zhigang Gong authored
As some platform doesn't support to use ALPHA8 texture as draw target, we have to disable it. It seems there is no easy way to check that. Signed-off-by:
Zhigang Gong <zhigang.gong@gmail.com>
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Zhigang Gong authored
Glamor doesn't need to use GLEW. We can parse the extension by ourself. This patch also fix the fbo size checking from a hard coded style to a dynamic checking style. Signed-off-by:
Zhigang Gong <zhigang.gong@gmail.com>
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Zhigang Gong authored
And add status checking for it. Signed-off-by:
Zhigang Gong <zhigang.gong@gmail.com>
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Zhenyu Wang authored
Need to depend on libdrm CFLAGS for glamor building.
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Zhigang Gong authored
Now, to build a gles2 version of glamor server, we could use ./autogen.sh --enable-glamor-ddx --enable-glamor-gles2 Signed-off-by:
Zhigang Gong <zhigang.gong@gmail.com>
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Zhigang Gong authored
Signed-off-by:
Zhigang Gong <zhigang.gong@gmail.com>
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Zhigang Gong authored
As GLES2 doesn't support glVertexPointer. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
ES2.0 doesn't support QUADS and also doesn't support some EXT APIs. Fix some of them in this commit. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
First commit to enable gles2 support. --enable-glamor-ddx --enable-glamor-gles2 will set thwo MACROs GLAMOR_DDX and GLAMOR_GLES2. Currently, the gles2 support is still incomplete. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Xephyr doesn't has a bounded valid texture. It seems that we can't load texture 0 directly sometimes. Especially in the copyarea, function if that is the case, we prefer to use fbo blit to read the screen pixmap rather than load the bound texture. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Reduce some texture memory requirement and also save some bandwidth. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
It turns out that the use of fbo blit is one of the root cause which lead to slow drawing, especially slow filling rects. We guess there should be a performance bug in the mesa driver or even in the kernel drm driver. Currently, the only thing glamor can do is to avoid calling those functions. We check whether the copy source and destination has overlapped region, if it has, we have to call fbo blit function. If it has not, we can load the source texture directly and draw it to the target texture. We totally don't need the glCopyPixels here, so remove it. By apply this patch, the rendering time of firefox-planet-gnome decrease to 10.4 seconds. At the same platform, uxa driver get 13 seconds. This is the first time we get better performance than uxa driver. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
When we need to solid fill an entire pixmap with a specific color, we do not need to draw it immediately. We can defer it to the following occasions: 1. The pixmap will be used as source, then we can just use a shader to instead of one copyarea. 2. The pixmap will be used as target, then we can do the filling just before drawing new pixel onto it. The filling and drawing will have the same target texture, we can save one time of fbo context switching. Actually, for the 2nd case, we have opportunity to further optimize it. We can just fill the untouched region. By applying this patch, the cairo-trace for the firefox-planet-gnome's rendering time decrease to 14seconds from 16 seconds. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
We already handle all format checking in pixmap uploading and converting, don't need to do that again. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
When fallback to cpu for the polylines procedure, we can just download required region to CPU rather than to download the whole pixmap. This significant improve the performance if we have to fallback, for example do non-solid filling in the game Mines. Signed-off-by:
Zhigang Gong <zhigang.gong@gmail.com>
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Zhigang Gong authored
This reverts commit eb16fe0b7c8ea27b5cf9122d02e48bf585495228. As currently glamor_prepare_access/finish_access will touch the whole pixmap, not just the request region, then write only mode will not work correctly. We may need to revisit all fallback case, and convert the image to the right size before do the prepare/finish processing. Signed-off-by:
Zhigang Gong <zhigang.gong@gmail.com>
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Zhigang Gong authored
Some strange web page has 20000*1 png picture, and actually only use partial of it. We force to convert it to a actuall size rather than its original size,if it is the case. Then to avoid latter's failure uploading. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
It will return when the destination pixmap has a fbo but will continue when it doesn't have a fbo. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
If we only need a short part of the source or mask's drawable pixmap, we can convert it to a new small picture before call to the low level compositing function. Then it will only upload the smaller picture latter. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
glamor_fill is only called from internal functions glamor_fillspancs and glamor_polyfillrect. And both functions already add the offset to the coords, so the coords are already relative value, we can't add the offset once again. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
If the dest pixmap is in texture memory, but source pixmap is not. Then we need to upload the source pixmap to texture memory. Previous version will upload the whole source pixmap. This commit preprocess the source pixmap, and reduce it to a smaller tempory pixmap only contains the required region. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Some special case we want to get a cpu memory pixmap. For example to gather a large cpu memory pixmap's block to a small pixmap. Add pixmap's priviate data's deallocation when destroy a pixmap. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Access mapped vbo address is too slow. And by use system memory directly, rgb10text/aa10text increases from 980K/1160K to 117K/140K. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
This reduce the time when running cairo-performance-trace with the firefox-planet-gnome.trace from 23.5 seconds to 21.5 seconds. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
If the pixmap is write-only, then use a pbo mapping will not get too much benefit. And even worse, when the software rendering is access this mapped data range, it's much slower than just using a system memory. From the glamor_prepare_access glamor_finish_access view, we have two options here: option 1: 1.0 create a pbo 1.1 copy texture to the pbo 1.2 map the pbo to va 1.3 access the va directly in software rendering. 1.4 bind the pbo as unpack buffer & draw it back to texture. option 2: 2.0 allocate a block memory in system memory space. 2.1 read the texture memory to the system memory. 2.2 access the system memory and do rendering. 2.3 draw the system memory back to texture. In general, 1.1 plush 1.2 is much faster than 2.1. And 1.3 is slower than 2.2. 1.4 is faster than 2.3. If the access mode is read only or read write, option 1 may be fater, but if the access mode is write only. Then most of the time option 1 is much faster. Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Signed-off-by:
Zhigang Gong <zhigang.gong@linux.intel.com>
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Zhigang Gong authored
Signed-off-by:
Zhigang Gong <zhigang.gong@gmail.com>
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Zhigang Gong authored
This is a bug, as if we do blend set up before do the pixmap dynamic uploading. We will have a incorrect blend env when doing the uploading. Signed-off-by:
Zhigang Gong <zhigang.gong@gmail.com>
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Zhigang Gong authored
When try to upload a pixmap without yInverted set, we must set up a fbo for it to do the y flip. Previous implementation only consider the ax bit. After fix this problem, we can enable the dynamic uploading feature in copyarea function when the yInverted is not set (from Xephyr). Signed-off-by:
Zhigang Gong <zhigang.gong@gmail.com>
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