Commit ee7ca670 authored by Committed by Adam Jackson
glamor: Make sure that GLAMOR_MEMORY pixmaps don't retain an FBO.
glamor_composite_choose_shader() may upload our scratch pixmaps to get a Render operation completed. We don't want to hang onto GL memory for our scratch pixmaps, since we'll just have to reallocate them at a new w/h next time around, and the contents will be updated as well. Reviewed-by: Adam Jackson <email@example.com> Signed-off-by: Eric Anholt <firstname.lastname@example.org>
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