Commit 9b86f7a1 authored by Eric Anholt's avatar Eric Anholt

glamor: Fix requested composite VBO size.

The argument to setup_composte_vbo is the number of verts.

v2: Drop the now-unused vert_stride value.
Signed-off-by: Eric Anholt's avatarEric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus at selfnet.de>
parent d310d566
......@@ -1189,7 +1189,6 @@ glamor_composite_with_shader(CARD8 op,
PictFormatShort saved_source_format = 0;
float src_matrix[9], mask_matrix[9];
float *psrc_matrix = NULL, *pmask_matrix = NULL;
int vert_stride = 4;
int nrect_max;
Bool ret = FALSE;
glamor_composite_shader *shader = NULL, *shader_ca = NULL;
......@@ -1238,7 +1237,6 @@ glamor_composite_with_shader(CARD8 op,
psrc_matrix = src_matrix;
glamor_picture_get_matrixf(source, psrc_matrix);
}
vert_stride += 4;
}
if (glamor_priv->has_mask_coords) {
......@@ -1250,11 +1248,9 @@ glamor_composite_with_shader(CARD8 op,
pmask_matrix = mask_matrix;
glamor_picture_get_matrixf(mask, pmask_matrix);
}
vert_stride += 4;
}
nrect_max = (vert_stride * nrect) > GLAMOR_COMPOSITE_VBO_VERT_CNT ?
(GLAMOR_COMPOSITE_VBO_VERT_CNT / vert_stride) : nrect;
nrect_max = MIN(nrect, GLAMOR_COMPOSITE_VBO_VERT_CNT / 4);
while (nrect) {
int mrect, rect_processed;
......@@ -1262,7 +1258,7 @@ glamor_composite_with_shader(CARD8 op,
float *vertices;
mrect = nrect > nrect_max ? nrect_max : nrect;
vertices = glamor_setup_composite_vbo(screen, mrect * vert_stride);
vertices = glamor_setup_composite_vbo(screen, mrect * 4);
rect_processed = mrect;
vb_stride = glamor_priv->vb_stride / sizeof(float);
while (mrect--) {
......
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