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Drew DeVault
xserver
Commits
126fc09c
Commit
126fc09c
authored
Feb 09, 2010
by
Eric Anholt
Committed by
Zhigang Gong
Sep 26, 2011
Browse files
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Plain Diff
glamor: Rework the Render shader setup to be easily modified, like cairo-gl.
parent
f4a31948
Changes
2
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Side-by-side
Showing
2 changed files
with
109 additions
and
90 deletions
+109
-90
glamor/glamor_priv.h
glamor/glamor_priv.h
+15
-1
glamor/glamor_render.c
glamor/glamor_render.c
+94
-89
No files found.
glamor/glamor_priv.h
View file @
126fc09c
...
...
@@ -98,6 +98,19 @@ typedef struct {
#define GLAMOR_NUM_GLYPH_CACHES 4
enum
shader_source
{
SHADER_SOURCE_SOLID
,
SHADER_SOURCE_TEXTURE_ALPHA
,
SHADER_SOURCE_COUNT
,
};
enum
shader_mask
{
SHADER_MASK_NONE
,
SHADER_MASK_SOLID
,
SHADER_MASK_TEXTURE_ALPHA
,
SHADER_MASK_COUNT
,
};
typedef
struct
glamor_screen_private
{
CreateGCProcPtr
saved_create_gc
;
CreatePixmapProcPtr
saved_create_pixmap
;
...
...
@@ -130,7 +143,8 @@ typedef struct glamor_screen_private {
GLint
put_image_xybitmap_bg_uniform_location
;
/* glamor_composite */
glamor_composite_shader
composite_shader
[
8
];
glamor_composite_shader
composite_shader
[
SHADER_SOURCE_COUNT
]
[
SHADER_MASK_COUNT
];
glamor_glyph_cache_t
glyph_caches
[
GLAMOR_NUM_GLYPH_CACHES
];
}
glamor_screen_private
;
...
...
glamor/glamor_render.c
View file @
126fc09c
...
...
@@ -39,9 +39,8 @@
#include "glu3/glu3.h"
struct
shader_key
{
Bool
solid_source
;
Bool
has_mask
;
Bool
solid_mask
;
enum
shader_source
source
;
enum
shader_mask
mask
;
};
struct
blendinfo
{
...
...
@@ -67,29 +66,6 @@ static struct blendinfo composite_op_info[] = {
[
PictOpAdd
]
=
{
0
,
0
,
GL_ONE
,
GL_ONE
},
};
#define SOLID_SOURCE_INDEX 1
#define HAS_MASK_INDEX 2
#define SOLID_MASK_INDEX 3
static
glamor_composite_shader
*
glamor_lookup_composite_shader
(
ScreenPtr
screen
,
struct
shader_key
*
key
)
{
glamor_screen_private
*
glamor_priv
=
glamor_get_screen_private
(
screen
);
int
index
=
0
;
if
(
key
->
solid_source
)
index
+=
SOLID_SOURCE_INDEX
;
if
(
key
->
has_mask
)
{
index
+=
HAS_MASK_INDEX
;
if
(
key
->
solid_mask
)
index
+=
SOLID_MASK_INDEX
;
}
assert
(
index
<
ARRAY_SIZE
(
glamor_priv
->
composite_shader
));
return
&
glamor_priv
->
composite_shader
[
index
];
}
static
GLuint
glamor_create_composite_fs
(
struct
shader_key
*
key
)
{
...
...
@@ -104,12 +80,12 @@ glamor_create_composite_fs(struct shader_key *key)
const
char
*
main_opening
=
"void main()
\n
"
"{
\n
"
;
const
char
*
source_pixmap_fetch
=
const
char
*
source_
alpha_
pixmap_fetch
=
" vec4 source = texture2D(source_sampler, gl_TexCoord[0].xy);
\n
"
;
const
char
*
mask_pixmap_fetch
=
const
char
*
mask_
alpha_
pixmap_fetch
=
" vec4 mask = texture2D(mask_sampler, gl_TexCoord[1].xy);
\n
"
;
const
char
*
source_in_mask
=
" gl_FragColor = source * mask.
w
;
\n
"
;
" gl_FragColor = source * mask.
a
;
\n
"
;
const
char
*
source_only
=
" gl_FragColor = source;
\n
"
;
const
char
*
main_closing
=
...
...
@@ -119,29 +95,49 @@ glamor_create_composite_fs(struct shader_key *key)
const
char
*
source_fetch
=
""
;
const
char
*
mask_setup
=
""
;
const
char
*
mask_fetch
=
""
;
const
char
*
in
;
GLuint
prog
;
if
(
key
->
solid_source
)
{
switch
(
key
->
source
)
{
case
SHADER_SOURCE_SOLID
:
source_setup
=
source_solid_header
;
}
else
{
break
;
case
SHADER_SOURCE_TEXTURE_ALPHA
:
source_setup
=
source_pixmap_header
;
source_fetch
=
source_pixmap_fetch
;
source_fetch
=
source_alpha_pixmap_fetch
;
break
;
FatalError
(
"Bad composite shader source"
);
default:
FatalError
(
"Bad composite source mask"
);
}
if
(
key
->
has_mask
)
{
if
(
key
->
solid_mask
)
{
mask_setup
=
mask_solid_header
;
}
else
{
mask_setup
=
mask_pixmap_header
;
mask_fetch
=
mask_pixmap_fetch
;
}
switch
(
key
->
mask
)
{
case
SHADER_MASK_NONE
:
break
;
case
SHADER_MASK_SOLID
:
mask_setup
=
mask_solid_header
;
break
;
case
SHADER_MASK_TEXTURE_ALPHA
:
mask_setup
=
mask_pixmap_header
;
mask_fetch
=
mask_alpha_pixmap_fetch
;
break
;
default:
FatalError
(
"Bad composite shader mask"
);
}
if
(
key
->
mask
==
SHADER_MASK_NONE
)
{
in
=
source_only
;
}
else
{
in
=
source_in_mask
;
}
source
=
XNFprintf
(
"%s%s%s%s%s%s%s"
,
source_setup
,
mask_setup
,
main_opening
,
source_fetch
,
mask_fetch
,
key
->
has_mask
?
source_in_mask
:
source_only
,
in
,
main_closing
);
prog
=
glamor_compile_glsl_prog
(
GL_FRAGMENT_SHADER_ARB
,
source
);
...
...
@@ -156,19 +152,28 @@ glamor_create_composite_vs(struct shader_key *key)
const
char
*
main_opening
=
"void main()
\n
"
"{
\n
"
" gl_Position = gl_Vertex;
\n
"
" gl_Position = gl_Vertex;
\n
"
;
const
char
*
source_coords
=
" gl_TexCoord[0] = gl_MultiTexCoord0;
\n
"
;
const
char
*
mask_coords
=
" gl_TexCoord[1] = gl_MultiTexCoord1;
\n
"
;
const
char
*
main_closing
=
"}
\n
"
;
const
char
*
source_coords_setup
=
""
;
const
char
*
mask_coords_setup
=
""
;
char
*
source
;
GLuint
prog
;
Bool
compute_mask_coords
=
key
->
has_mask
&&
!
key
->
solid_mask
;
source
=
XNFprintf
(
"%s%s%s"
,
if
(
key
->
source
!=
SHADER_SOURCE_SOLID
)
source_coords_setup
=
source_coords
;
if
(
key
->
mask
!=
SHADER_MASK_NONE
&&
key
->
mask
!=
SHADER_MASK_SOLID
)
mask_coords_setup
=
mask_coords
;
source
=
XNFprintf
(
"%s%s%s%s"
,
main_opening
,
compute_mask_coords
?
mask_coords
:
""
,
source_coords_setup
,
mask_coords_setup
,
main_closing
);
prog
=
glamor_compile_glsl_prog
(
GL_VERTEX_SHADER_ARB
,
source
);
...
...
@@ -178,13 +183,11 @@ glamor_create_composite_vs(struct shader_key *key)
}
static
void
glamor_create_composite_shader
(
ScreenPtr
screen
,
struct
shader_key
*
key
)
glamor_create_composite_shader
(
ScreenPtr
screen
,
struct
shader_key
*
key
,
glamor_composite_shader
*
shader
)
{
GLuint
vs
,
fs
,
prog
;
GLint
source_sampler_uniform_location
,
mask_sampler_uniform_location
;
glamor_composite_shader
*
shader
;
shader
=
glamor_lookup_composite_shader
(
screen
,
key
);
vs
=
glamor_create_composite_vs
(
key
);
if
(
vs
==
0
)
...
...
@@ -202,7 +205,7 @@ glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key)
glUseProgramObjectARB
(
prog
);
if
(
key
->
so
lid_source
)
{
if
(
key
->
so
urce
==
SHADER_SOURCE_SOLID
)
{
shader
->
source_uniform_location
=
glGetUniformLocationARB
(
prog
,
"source"
);
}
else
{
...
...
@@ -211,8 +214,8 @@ glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key)
glUniform1i
(
source_sampler_uniform_location
,
0
);
}
if
(
key
->
has_mask
)
{
if
(
key
->
solid_mask
)
{
if
(
key
->
mask
!=
SHADER_MASK_NONE
)
{
if
(
key
->
mask
==
SHADER_MASK_SOLID
)
{
shader
->
mask_uniform_location
=
glGetUniformLocationARB
(
prog
,
"mask"
);
}
else
{
...
...
@@ -223,27 +226,22 @@ glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key)
}
}
void
glamor_
init_composite_shaders
(
ScreenPtr
screen
)
static
glamor_composite_shader
*
glamor_
lookup_composite_shader
(
ScreenPtr
screen
,
struct
shader_key
*
key
)
{
struct
shader_key
key
;
glamor_screen_private
*
glamor_priv
=
glamor_get_screen_private
(
screen
);
glamor_composite_shader
*
shader
;
memset
(
&
key
,
0
,
sizeof
(
key
));
key
.
has_mask
=
FALSE
;
glamor_create_composite_shader
(
screen
,
&
key
);
key
.
has_mask
=
TRUE
;
glamor_create_composite_shader
(
screen
,
&
key
);
key
.
solid_mask
=
TRUE
;
glamor_create_composite_shader
(
screen
,
&
key
);
shader
=
&
glamor_priv
->
composite_shader
[
key
->
source
][
key
->
mask
];
if
(
shader
->
prog
==
0
)
glamor_create_composite_shader
(
screen
,
key
,
shader
);
memset
(
&
key
,
0
,
sizeof
(
key
));
key
.
solid_source
=
TRUE
;
key
.
has_mask
=
FALSE
;
glamor_create_composite_shader
(
screen
,
&
key
);
key
.
has_mask
=
TRUE
;
glamor_create_composite_shader
(
screen
,
&
key
);
key
.
solid_mask
=
TRUE
;
glamor_create_composite_shader
(
screen
,
&
key
);
return
shader
;
}
void
glamor_init_composite_shaders
(
ScreenPtr
screen
)
{
}
static
Bool
...
...
@@ -505,33 +503,40 @@ glamor_composite_with_shader(CARD8 op,
BoxPtr
box
;
memset
(
&
key
,
0
,
sizeof
(
key
));
key
.
has_mask
=
(
mask
!=
NULL
);
if
(
!
source
->
pDrawable
)
{
if
(
source
->
pSourcePict
->
type
==
SourcePictTypeSolidFill
)
{
key
.
so
lid_source
=
TRUE
;
key
.
so
urce
=
SHADER_SOURCE_SOLID
;
}
else
{
ErrorF
(
"gradient source
\n
"
);
glamor_fallback
(
"gradient source
\n
"
);
goto
fail
;
}
}
if
(
mask
&&
!
mask
->
pDrawable
)
{
if
(
mask
->
pSourcePict
->
type
==
SourcePictTypeSolidFill
)
{
key
.
solid_mask
=
TRUE
;
}
else
{
key
.
source
=
SHADER_SOURCE_TEXTURE_ALPHA
;
}
if
(
mask
)
{
if
(
!
mask
->
pDrawable
)
{
if
(
mask
->
pSourcePict
->
type
==
SourcePictTypeSolidFill
)
{
key
.
mask
=
SHADER_MASK_SOLID
;
}
else
{
glamor_fallback
(
"gradient mask
\n
"
);
goto
fail
;
}
}
else
{
ErrorF
(
"gradient mask
\n
"
);
goto
fail
;
key
.
mask
=
SHADER_MASK_TEXTURE_ALPHA
;
}
}
else
{
key
.
mask
=
SHADER_MASK_NONE
;
}
if
(
source
->
alphaMap
)
{
ErrorF
(
"source alphaMap
\n
"
);
glamor_fallback
(
"source alphaMap
\n
"
);
goto
fail
;
}
if
(
mask
&&
mask
->
alphaMap
)
{
ErrorF
(
"mask alphaMap
\n
"
);
glamor_fallback
(
"mask alphaMap
\n
"
);
goto
fail
;
}
if
(
!
key
.
solid_source
)
{
if
(
key
.
source
==
SHADER_SOURCE_TEXTURE_ALPHA
)
{
source_pixmap
=
glamor_get_drawable_pixmap
(
source
->
pDrawable
);
source_pixmap_priv
=
glamor_get_pixmap_private
(
source_pixmap
);
if
(
source_pixmap
==
dest_pixmap
)
{
...
...
@@ -545,7 +550,7 @@ glamor_composite_with_shader(CARD8 op,
if
(
!
good_source_format
(
source
))
goto
fail
;
}
if
(
mask
&&
!
key
.
solid_mask
)
{
if
(
key
.
mask
==
SHADER_MASK_TEXTURE_ALPHA
)
{
mask_pixmap
=
glamor_get_drawable_pixmap
(
mask
->
pDrawable
);
mask_pixmap_priv
=
glamor_get_pixmap_private
(
mask_pixmap
);
if
(
mask_pixmap
==
dest_pixmap
)
{
...
...
@@ -589,13 +594,13 @@ glamor_composite_with_shader(CARD8 op,
y_mask
+=
mask
->
pDrawable
->
y
;
}
if
(
key
.
so
lid_source
)
{
if
(
key
.
so
urce
==
SHADER_SOURCE_SOLID
)
{
glamor_set_composite_solid
(
source
,
shader
->
source_uniform_location
);
}
else
{
glamor_set_composite_texture
(
screen
,
0
,
source
,
source_pixmap_priv
);
}
if
(
key
.
has_mask
)
{
if
(
key
.
solid_mask
)
{
if
(
key
.
mask
!=
SHADER_MASK_NONE
)
{
if
(
key
.
mask
==
SHADER_MASK_SOLID
)
{
glamor_set_composite_solid
(
mask
,
shader
->
mask_uniform_location
);
}
else
{
glamor_set_composite_texture
(
screen
,
1
,
mask
,
mask_pixmap_priv
);
...
...
@@ -614,13 +619,13 @@ glamor_composite_with_shader(CARD8 op,
glVertexPointer
(
2
,
GL_FLOAT
,
sizeof
(
float
)
*
2
,
vertices
);
glEnableClientState
(
GL_VERTEX_ARRAY
);
if
(
!
key
.
solid_source
)
{
if
(
key
.
source
!=
SHADER_SOURCE_SOLID
)
{
glClientActiveTexture
(
GL_TEXTURE0
);
glTexCoordPointer
(
2
,
GL_FLOAT
,
sizeof
(
float
)
*
2
,
source_texcoords
);
glEnableClientState
(
GL_TEXTURE_COORD_ARRAY
);
}
if
(
key
.
has_mask
&&
!
key
.
solid_mask
)
{
if
(
key
.
mask
!=
SHADER_MASK_NONE
&&
key
.
mask
!=
SHADER_MASK_SOLID
)
{
glClientActiveTexture
(
GL_TEXTURE1
);
glTexCoordPointer
(
2
,
GL_FLOAT
,
sizeof
(
float
)
*
2
,
mask_texcoords
);
glEnableClientState
(
GL_TEXTURE_COORD_ARRAY
);
...
...
@@ -637,7 +642,7 @@ glamor_composite_with_shader(CARD8 op,
vertices
[
3
][
0
]
=
v_from_x_coord_x
(
dest_pixmap
,
box
[
i
].
x1
);
vertices
[
3
][
1
]
=
v_from_x_coord_y
(
dest_pixmap
,
box
[
i
].
y2
);
if
(
!
key
.
solid_source
)
{
if
(
key
.
source
!=
SHADER_SOURCE_SOLID
)
{
int
tx1
=
box
[
i
].
x1
+
x_source
-
x_dest
;
int
ty1
=
box
[
i
].
y1
+
y_source
-
y_dest
;
int
tx2
=
box
[
i
].
x2
+
x_source
-
x_dest
;
...
...
@@ -652,7 +657,7 @@ glamor_composite_with_shader(CARD8 op,
source_texcoords
[
3
][
1
]
=
t_from_x_coord_y
(
source_pixmap
,
ty2
);
}
if
(
key
.
has_mask
&&
!
key
.
solid_mask
)
{
if
(
key
.
mask
!=
SHADER_MASK_NONE
&&
key
.
mask
!=
SHADER_MASK_SOLID
)
{
int
tx1
=
box
[
i
].
x1
+
x_mask
-
x_dest
;
int
ty1
=
box
[
i
].
y1
+
y_mask
-
y_dest
;
int
tx2
=
box
[
i
].
x2
+
x_mask
-
x_dest
;
...
...
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